complex spinstatistics

tech: active cooling - 15% faster fire rate for each gun in your inventory
tech: specialist - spawn a random power up for each gun in your inventory
  (not available in custom, requires tech: generalist)
tech: complex spin-statistics - become immune to harm for 1s every 7s
  requires Pauli exclusion

even less difficulty ramp after killing final boss
This commit is contained in:
landgreen
2021-01-07 12:24:40 -08:00
parent 736f1d12e7
commit cd0e47df30
9 changed files with 211 additions and 155 deletions

View File

@@ -201,8 +201,7 @@ const build = {
<text x="5" y="18">copy build url</text>
</g>
</svg>
</div>`;
</div>`;
for (let i = 0, len = b.inventory.length; i < len; i++) {
text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid gun"></div> &nbsp; ${b.guns[b.inventory[i]].name} - <span style="font-size:100%;font-weight: 100;">${b.guns[b.inventory[i]].ammo}</span></div> ${b.guns[b.inventory[i]].description}</div>`
}
@@ -744,6 +743,7 @@ window.addEventListener("keydown", function(event) {
break
}
if (simulation.testing) {
if (event.key === "X") mech.death(); //only uppercase
switch (event.key.toLowerCase()) {
case "o":
simulation.isAutoZoom = false;
@@ -826,9 +826,6 @@ window.addEventListener("keydown", function(event) {
case "u":
level.nextLevel();
break
case "X": //capital X to make it hard to die
mech.death();
break
}
}
});