complex spinstatistics
tech: active cooling - 15% faster fire rate for each gun in your inventory tech: specialist - spawn a random power up for each gun in your inventory (not available in custom, requires tech: generalist) tech: complex spin-statistics - become immune to harm for 1s every 7s requires Pauli exclusion even less difficulty ramp after killing final boss
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@@ -201,8 +201,7 @@ const build = {
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<text x="5" y="18">copy build url</text>
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</g>
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</svg>
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</div>`;
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</div>`;
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for (let i = 0, len = b.inventory.length; i < len; i++) {
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text += `<div class="pause-grid-module"><div class="grid-title"><div class="circle-grid gun"></div> ${b.guns[b.inventory[i]].name} - <span style="font-size:100%;font-weight: 100;">${b.guns[b.inventory[i]].ammo}</span></div> ${b.guns[b.inventory[i]].description}</div>`
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}
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@@ -744,6 +743,7 @@ window.addEventListener("keydown", function(event) {
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break
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}
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if (simulation.testing) {
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if (event.key === "X") mech.death(); //only uppercase
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switch (event.key.toLowerCase()) {
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case "o":
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simulation.isAutoZoom = false;
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@@ -826,9 +826,6 @@ window.addEventListener("keydown", function(event) {
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case "u":
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level.nextLevel();
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break
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case "X": //capital X to make it hard to die
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mech.death();
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break
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}
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}
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});
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