removed pushbody field effect, flechettes balance, energy drain balance, starting choosemod code
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@@ -269,7 +269,7 @@ const mobs = {
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// ctx.lineDashOffset = 6*(game.cycle % 215);
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if (this.distanceToPlayer() < this.laserRange && !mech.isStealth) {
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mech.damage(0.0003 * game.dmgScale);
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if (mech.fieldMeter > 0.1) mech.fieldMeter -= 0.004
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if (mech.fieldMeter > 0.1) mech.fieldMeter -= 0.003
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ctx.beginPath();
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ctx.moveTo(this.position.x, this.position.y);
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ctx.lineTo(mech.pos.x, mech.pos.y);
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