removed pushbody field effect, flechettes balance, energy drain balance, starting choosemod code
This commit is contained in:
@@ -14,7 +14,7 @@ const level = {
|
||||
start() {
|
||||
if (level.levelsCleared === 0) {
|
||||
// game.difficulty = 6; //for testing to simulate possible mobs spawns
|
||||
// b.giveGuns(16)
|
||||
// b.giveGuns(3)
|
||||
// mech.fieldUpgrades[2].effect();
|
||||
// b.giveMod(21)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user