pressure wave balance
pressure wave balance - slightly more ammo gamma-ray laser does 200% damage and 250% more drain (was 150% damage, 200% drain) gamma ray now doesn't lock out other laser tech hidden variable now gives 15, not 30 heals
This commit is contained in:
@@ -18,7 +18,7 @@ const level = {
|
||||
// b.giveGuns("wave beam")
|
||||
// tech.giveTech("pressure wave")
|
||||
// for (let i = 0; i < 9; i++) tech.giveTech("spherical harmonics")
|
||||
// tech.giveTech("supertemporal")
|
||||
// tech.giveTech("decoherence")
|
||||
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
|
||||
|
||||
level.intro(); //starting level
|
||||
@@ -47,7 +47,8 @@ const level = {
|
||||
// level.vats() //community level
|
||||
// level["n-gon"]() //community level
|
||||
// level.tunnel() //community level
|
||||
// for (let i = 0; i < 3; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
|
||||
// powerUps.research.changeRerolls(3000)
|
||||
// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
|
||||
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
|
||||
// lore.techCount = 6
|
||||
|
||||
|
||||
Reference in New Issue
Block a user