pressure wave balance

pressure wave balance - slightly more ammo
gamma-ray laser does 200% damage and 250% more drain  (was 150% damage, 200% drain)
gamma ray now doesn't lock out other laser tech
hidden variable now gives 15, not 30 heals
This commit is contained in:
landgreen
2021-07-08 06:22:20 -07:00
parent d346afb2d0
commit cc813bc479
5 changed files with 31 additions and 33 deletions

View File

@@ -18,7 +18,7 @@ const level = {
// b.giveGuns("wave beam")
// tech.giveTech("pressure wave")
// for (let i = 0; i < 9; i++) tech.giveTech("spherical harmonics")
// tech.giveTech("supertemporal")
// tech.giveTech("decoherence")
// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
level.intro(); //starting level
@@ -47,7 +47,8 @@ const level = {
// level.vats() //community level
// level["n-gon"]() //community level
// level.tunnel() //community level
// for (let i = 0; i < 3; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
// powerUps.research.changeRerolls(3000)
// for (let i = 0; i < 30; i++) powerUps.spawn(player.position.x + Math.random() * 50, player.position.y - Math.random() * 50, "tech", false);
// for (let i = 0; i < 7; i++) tech.giveTech("undefined")
// lore.techCount = 6