added localized invisibility field
This commit is contained in:
21
js/index.js
21
js/index.js
@@ -2,17 +2,6 @@
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/* TODO: *******************************************
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*****************************************************
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general gun power ups
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+explosion radius
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+dmg
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life steal
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ice bullets (reduce mob velocity on dmg)
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+bullet size
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get bonus ammo / reduced ammo use
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+reduced cs on fire (faster fire rate)
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orbiting orb fires at random targets
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missiles at random targets
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have mob acceleration and look frequency scale with difficulty level
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this will speed up the responses of later mobs
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this should provide a feeling of difficulty without inflating the life of mobs
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@@ -46,15 +35,11 @@ game mechanics
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low friction ground
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bouncy ground
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give each foot a sensor to check for ground collisions
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feet with not go into the ground even on slanted ground
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this might be not worth it, but it might look really cool
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track foot positions with velocity better as the player walks/crouch/runs
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add bullet on damage effects
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effects could:
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add to the array mod.do new mob behaviors
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add to the array mob.do new mob behaviors
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add a damage over time
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add a freeze
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change mob traits
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@@ -75,10 +60,6 @@ add bullet on damage effects
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remove standing on player actions
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replace with check if player feet are in an area.
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unused ideas
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passive: walk through blocks (difficult to implement)
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