shotgun rivets
some shotgun ammo tech upgrades will continue to fire some original recipe shotgun bullets rivets, fleas, worms, iceIX tech: band gap - boosts give more damage but it lasts for 1 less second WIMPs are 10% faster controlled explosion renamed shaped charge bug fixes construction mode works better with my buttons to unlock run this and press T to enter testing mode simulation.enableConstructMode() //used to build maps in testing mode removed -experiment- tech because it's function was reproduced by "tech - tinker"
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45
todo.txt
45
todo.txt
@@ -1,21 +1,41 @@
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******************************************************** NEXT PATCH **************************************************
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tech: virtual particles - mobs have a chance to spawn coupling power ups
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old tech virtual particles renamed vacuum fluctuation
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some shotgun ammo tech upgrades will continue to fire some original recipe shotgun bullets
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rivets, fleas, worms, iceIX
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tech: band gap - boosts give more damage but it lasts for 1 less second
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tech: exciton - mobs have a chance to spawn a boost
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boosts are a power up that increases your damage for 10 seconds
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old tech exciton renamed non-renewables
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laser tech: quasiparticles - replace all ammo with boosts
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WIMPs are 10% faster
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controlled explosion renamed shaped charge
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added +20px to grid elements to prevent text spillover
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bug fixes
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construction mode works better with my buttons
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to unlock run this and press T to enter testing mode
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simulation.enableConstructMode() //used to build maps in testing mode
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removed -experiment- tech because it's function was reproduced by "tech - tinker"
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*********************************************************** TODO *****************************************************
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complete blowSuckBoss... or don't
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tech: laser reflections increase damage
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JUNK tech different effects based on night or day
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use system time
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buffing your deflecting for 1 second after pressing the field button
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2 second cooldown on the effect to prevent spamming it
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buff: giving energy or doing damage makes sense
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maybe this could be a rework for bremstralung
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replace field descriptions with a function call so they can have dynamic text
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add in dynamic coupling text as a 4th line
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Boss that shoots out a ring of bullets, then after a few seconds it gravitates the bullets back
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JUNK: Placebo: double the power up spawn rate but make half of them do nothing
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coupling
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pause menu +defense on coupling description goes above 100%
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put coupling description as 4th line on field description
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raw text no function call
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no need for coupling description in power ups, pause
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@@ -27,15 +47,8 @@ coupling tech
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tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
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some fields aren't used much (that's ok?)
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tech: increase the effect of boosts, but shorten the duration?
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tech give laser mines more lasers (3->4? 5?)
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buffing your deflecting for 1 second after pressing the field button sounds cool
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2 second cooldown on the effect to prevent spamming it
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buff: giving energy or doing damage makes sense
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maybe this could be a rework for bremstralung
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rewindBoss: after hitting 1/5 damage thresholds the boss rewinds back in time to where it was a few seconds ago
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track it's data like player history
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@@ -913,6 +926,8 @@ possible names for tech
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lenticular lens: is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown.
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p-zombie
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p-hacking JUNK tech
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https://en.wikipedia.org/wiki/High-entropy_alloys
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https://en.wikipedia.org/wiki/Refractory_metals
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plot script:
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