shotgun rivets

some shotgun ammo tech upgrades will continue to fire some original recipe shotgun bullets
  rivets, fleas, worms, iceIX
tech: band gap - boosts give more damage but it lasts for 1 less second

WIMPs are 10% faster
controlled explosion renamed shaped charge

bug fixes
  construction mode works better with my buttons
  to unlock run this and press T to enter testing mode
  simulation.enableConstructMode() //used to build maps in testing mode

removed -experiment- tech because it's function was reproduced by "tech - tinker"
This commit is contained in:
landgreen
2022-08-28 19:47:32 -07:00
parent 6d1e62d6b8
commit cc1bbeb53b
11 changed files with 525 additions and 378 deletions

View File

@@ -1,21 +1,41 @@
******************************************************** NEXT PATCH **************************************************
tech: virtual particles - mobs have a chance to spawn coupling power ups
old tech virtual particles renamed vacuum fluctuation
some shotgun ammo tech upgrades will continue to fire some original recipe shotgun bullets
rivets, fleas, worms, iceIX
tech: band gap - boosts give more damage but it lasts for 1 less second
tech: exciton - mobs have a chance to spawn a boost
boosts are a power up that increases your damage for 10 seconds
old tech exciton renamed non-renewables
laser tech: quasiparticles - replace all ammo with boosts
WIMPs are 10% faster
controlled explosion renamed shaped charge
added +20px to grid elements to prevent text spillover
bug fixes
construction mode works better with my buttons
to unlock run this and press T to enter testing mode
simulation.enableConstructMode() //used to build maps in testing mode
removed -experiment- tech because it's function was reproduced by "tech - tinker"
*********************************************************** TODO *****************************************************
complete blowSuckBoss... or don't
tech: laser reflections increase damage
JUNK tech different effects based on night or day
use system time
buffing your deflecting for 1 second after pressing the field button
2 second cooldown on the effect to prevent spamming it
buff: giving energy or doing damage makes sense
maybe this could be a rework for bremstralung
replace field descriptions with a function call so they can have dynamic text
add in dynamic coupling text as a 4th line
Boss that shoots out a ring of bullets, then after a few seconds it gravitates the bullets back
JUNK: Placebo: double the power up spawn rate but make half of them do nothing
coupling
pause menu +defense on coupling description goes above 100%
put coupling description as 4th line on field description
raw text no function call
no need for coupling description in power ups, pause
@@ -27,15 +47,8 @@ coupling tech
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
tech: increase the effect of boosts, but shorten the duration?
tech give laser mines more lasers (3->4? 5?)
buffing your deflecting for 1 second after pressing the field button sounds cool
2 second cooldown on the effect to prevent spamming it
buff: giving energy or doing damage makes sense
maybe this could be a rework for bremstralung
rewindBoss: after hitting 1/5 damage thresholds the boss rewinds back in time to where it was a few seconds ago
track it's data like player history
@@ -913,6 +926,8 @@ possible names for tech
lenticular lens: is an array of lenses, designed so that when viewed from slightly different angles, different parts of the image underneath are shown.
p-zombie
p-hacking JUNK tech
https://en.wikipedia.org/wiki/High-entropy_alloys
https://en.wikipedia.org/wiki/Refractory_metals
plot script: