shotgun rivets
some shotgun ammo tech upgrades will continue to fire some original recipe shotgun bullets rivets, fleas, worms, iceIX tech: band gap - boosts give more damage but it lasts for 1 less second WIMPs are 10% faster controlled explosion renamed shaped charge bug fixes construction mode works better with my buttons to unlock run this and press T to enter testing mode simulation.enableConstructMode() //used to build maps in testing mode removed -experiment- tech because it's function was reproduced by "tech - tinker"
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@@ -208,7 +208,6 @@ function collisionChecks(event) {
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const v = Vector.magnitude(Vector.sub(mob[k].velocity, obj.velocity));
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if (v > 9) {
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if (tech.blockDmg) { //electricity
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// console.log("hi")
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Matter.Body.setVelocity(mob[k], { x: 0.5 * mob[k].velocity.x, y: 0.5 * mob[k].velocity.y });
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if (tech.isBlockRadiation && !mob[k].isShielded && !mob[k].isMobBullet) {
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mobs.statusDoT(mob[k], tech.blockDmg * m.dmgScale * 4 / 12, 360) //200% increase -> x (1+2) //over 7s -> 360/30 = 12 half seconds -> 3/12
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