more holding bug fixes, new mod cardnality, difficulty scaling bug fixes

This commit is contained in:
landgreen
2020-01-01 08:24:14 -08:00
parent 5a012508b0
commit cbdd7f006f
8 changed files with 199 additions and 202 deletions

View File

@@ -14,9 +14,9 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(21)
// mech.fieldUpgrades[2].effect();
// b.giveMod(22)
// b.giveGuns(0)
// mech.setField(2)
b.giveMod(20)
level.intro(); //starting level
// level.testingMap();
@@ -111,7 +111,7 @@ const level = {
// spawn.lineBoss(-500, -600, spawn.allowedBossList[Math.floor(Math.random() * spawn.allowedBossList.length)]);
// spawn.bodyRect(-135, -50, 50, 50);
// spawn.bodyRect(-140, -100, 50, 50);
powerUps.spawn(420, -400, "mod", false);
powerUps.spawn(420, -400, "field", false);
// powerUps.spawn(420, -400, "field", false);
// powerUps.spawn(420, -400, "field", false);
// powerUps.spawn(420, -400, "field", false);
@@ -119,10 +119,10 @@ const level = {
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
// spawn.groupBoss(800, -1050);
spawn.starter(400, -1050);
spawn.starter(1200, -1050);
// spawn.starter(400, -1050);
// spawn.starter(1200, -1050);
// spawn.groupBoss(-600, -550);
spawn.starter(800, -150);
// spawn.starter(800, -150);
// spawn.beamer(800, -150);
// spawn.grower(800, -250);
// spawn.blinker(800, -250, 40);
@@ -184,7 +184,7 @@ const level = {
}
blockDoor(710, -710);
spawn[spawn.pickList[0]](1500, -200, 100 + game.difficulty * 8);
spawn[spawn.pickList[0]](1500, -200, 150 + Math.random() * 30);
spawn.mapRect(2500, -1200, 200, 750); //right wall
blockDoor(2585, -210)
spawn.mapRect(2500, -200, 200, 300); //right wall