more holding bug fixes, new mod cardnality, difficulty scaling bug fixes

This commit is contained in:
landgreen
2020-01-01 08:24:14 -08:00
parent 5a012508b0
commit cbdd7f006f
8 changed files with 199 additions and 202 deletions

View File

@@ -68,6 +68,7 @@ const game = {
g: 0.001,
onTitlePage: true,
paused: false,
isChoosing: false,
testing: false, //testing mode: shows wireframe and some variables
cycle: 0, //total cycles, 60 per second
fpsCap: null, //limits frames per second to 144/2=72, on most monitors the fps is capped at 60fps by the hardware
@@ -230,7 +231,7 @@ const game = {
// "You jump higher if you hold down the jump button.",
// "Crouching while firing makes bullets go faster, but slows the rate of fire.",
// ]
keyPress() {
keyPress() { //runs on key down event
if (keys[189]) {
// - key
game.zoomScale /= 0.9;
@@ -267,8 +268,7 @@ const game = {
game.previousGun();
}
if (keys[80]) {
//p for pause
if (keys[80] && !game.isChoosing) { //p for pause
if (game.paused) {
game.paused = false;
requestAnimationFrame(cycle);