quenching
tech: quenching - if you're at full health heal power ups do harm but they also increase your max health you can play with camera smoothing now in the console m.lookSmoothing = 0.07, //1 is instant/jerky, 0.01 is slow zoom, 0.07 is standard more progress on level - labs
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28
todo.txt
28
todo.txt
@@ -1,14 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: chain reaction - blocks caught in explosions, explode
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tech: shock wave reduces explosion damage by 30% (was 40%)
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tech: quenching - if you're at full health heal power ups do harm but they also increase your max health
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slime hazards now draw themselves in hazard.query()
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I updated all the maps to remove hazard.draw()
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but maybe I missed one let me know if you find a buggy slime
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laser hazards also draw themselves in hazard.opticalQuery()
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you can play with camera smoothing now in the console
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m.lookSmoothing = 0.07, //1 is instant/jerky, 0.01 is slow zoom, 0.07 is standard
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2/6 rooms for new level.labs() are completed
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more progress on level - labs
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******************************************************** BUGS ********************************************************
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@@ -42,17 +39,15 @@ labs - procedural generation
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entrance - no mobs, starting power ups`
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exit - possible duplication boss spawn location
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up, down - 2 paired rooms - boost, elevator, portal
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boss - standard random boss spawns
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standard random boss spawns
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loot - some power ups
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empty - a dead end
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button - like empty, but also has a switch that opens door to exit room
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room ideas -
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low gravity room, controlled with a button?
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portal room
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endlessly falling blocks down a slide, that the player has to climb up
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portal + rotor + falling blocks = perpetual motion
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laser room
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slime radiation room
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spinner room
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make a switch level element
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basically button, but go off and on when it hits player (or block?)
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@@ -73,6 +68,12 @@ level element: carousel
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******************************************************** TODO ********************************************************
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tech: picking up heal power ups at max health does harm, but increases max health
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scales with heal value
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does catabolism give too much ammo?
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synergy with shotgun harm immunity
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let standing wave harmonics get tech decorrelation
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tech: cloaking field - decrease/increase cooldown on sneak attack?
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@@ -96,9 +97,6 @@ what about the single axis graphic? (find the code in standing wave harmonic)
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maybe just save it for a mob
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maybe use it on lore
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up: get 1% damage
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buttons can now on/off boosts
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energy conservation 6% damage recovered as energy
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@@ -373,7 +371,7 @@ possible names for tech
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Pigeonhole principle - if there are several things that are matched up
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regression to the mean
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tessellation = tiling of a flat surface is the covering of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps.
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phlogiston theory is a superseded scientific theory that postulated the existence of a fire-like element called phlogiston
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plot script:
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