quenching

tech: quenching - if you're at full health heal power ups do harm but they also increase your max health

you can play with camera smoothing now in the console
  m.lookSmoothing = 0.07, //1 is instant/jerky,  0.01 is slow zoom, 0.07 is standard

more progress on level - labs
This commit is contained in:
landgreen
2021-06-18 13:20:02 -07:00
parent f89b228226
commit cb2a8e4243
9 changed files with 226 additions and 100 deletions

View File

@@ -1,14 +1,11 @@
******************************************************** NEXT PATCH ********************************************************
tech: chain reaction - blocks caught in explosions, explode
tech: shock wave reduces explosion damage by 30% (was 40%)
tech: quenching - if you're at full health heal power ups do harm but they also increase your max health
slime hazards now draw themselves in hazard.query()
I updated all the maps to remove hazard.draw()
but maybe I missed one let me know if you find a buggy slime
laser hazards also draw themselves in hazard.opticalQuery()
you can play with camera smoothing now in the console
m.lookSmoothing = 0.07, //1 is instant/jerky, 0.01 is slow zoom, 0.07 is standard
2/6 rooms for new level.labs() are completed
more progress on level - labs
******************************************************** BUGS ********************************************************
@@ -42,17 +39,15 @@ labs - procedural generation
entrance - no mobs, starting power ups`
exit - possible duplication boss spawn location
up, down - 2 paired rooms - boost, elevator, portal
boss - standard random boss spawns
standard random boss spawns
loot - some power ups
empty - a dead end
button - like empty, but also has a switch that opens door to exit room
room ideas -
low gravity room, controlled with a button?
portal room
endlessly falling blocks down a slide, that the player has to climb up
portal + rotor + falling blocks = perpetual motion
laser room
slime radiation room
spinner room
make a switch level element
basically button, but go off and on when it hits player (or block?)
@@ -73,6 +68,12 @@ level element: carousel
******************************************************** TODO ********************************************************
tech: picking up heal power ups at max health does harm, but increases max health
scales with heal value
does catabolism give too much ammo?
synergy with shotgun harm immunity
let standing wave harmonics get tech decorrelation
tech: cloaking field - decrease/increase cooldown on sneak attack?
@@ -96,9 +97,6 @@ what about the single axis graphic? (find the code in standing wave harmonic)
maybe just save it for a mob
maybe use it on lore
tech: picking up heal power ups when at full health does harm equal to the heal values
benefit on pick up: get 1% damage
buttons can now on/off boosts
energy conservation 6% damage recovered as energy
@@ -373,7 +371,7 @@ possible names for tech
Pigeonhole principle - if there are several things that are matched up
regression to the mean
tessellation = tiling of a flat surface is the covering of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps.
phlogiston theory is a superseded scientific theory that postulated the existence of a fire-like element called phlogiston
plot script: