waste heat recovery
mod: electric reactive armor - reduce harm from explosions by 6% for every 10 energy mod: waste heat recovery - laser damage grows to 400%, but you start to eject your health as a heal power up new community level by Francois: house
This commit is contained in:
72
js/mods.js
72
js/mods.js
@@ -350,7 +350,7 @@ const mod = {
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},
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{
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name: "zoospore vector",
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description: "mobs produce <strong class='color-p' style='letter-spacing: 2px;'>spores</strong> when they <strong>die</strong><br><strong>11%</strong> chance",
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description: "mobs produce <strong class='color-p' style='letter-spacing: 2px;'>spores</strong> when they <strong>die</strong><br><strong>9%</strong> chance",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -358,7 +358,7 @@ const mod = {
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},
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requires: "",
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effect() {
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mod.sporesOnDeath += 0.11;
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mod.sporesOnDeath += 0.09;
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for (let i = 0; i < 10; i++) {
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b.spore(mech.pos)
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}
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@@ -433,13 +433,14 @@ const mod = {
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},
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{
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name: "electric reactive armor",
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description: "<strong class='color-e'>explosions</strong> do no <strong class='color-harm'>harm</strong><br> while your <strong class='color-f'>energy</strong> is <strong>full</strong>",
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// description: "<strong class='color-e'>explosions</strong> do no <strong class='color-harm'>harm</strong><br> while your <strong class='color-f'>energy</strong> is above <strong>98%</strong>",
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description: "<strong class='color-harm'>harm</strong> from <strong class='color-e'>explosions</strong> is passively reduced<br>by <strong>6%</strong> for every <strong>10</strong> stored <strong class='color-f'>energy</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("missiles") || mod.haveGunCheck("flak") || mod.haveGunCheck("grenades") || mod.haveGunCheck("vacuum bomb") || mod.isMissileField || mod.isExplodeMob
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},
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requires: "an explosive gun",
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requires: "an explosive damage source",
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effect: () => {
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mod.isImmuneExplosion = true;
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},
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@@ -447,6 +448,22 @@ const mod = {
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mod.isImmuneExplosion = false;
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}
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},
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{
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name: "scrap bots",
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description: "<strong>11%</strong> chance to build a <strong>bot</strong> after killing a mob<br>the bot only functions until the end of the level",
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maxCount: 6,
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count: 0,
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allowed() {
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return mod.totalBots() > 0
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},
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requires: "a bot",
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effect() {
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mod.isBotSpawner += 0.11;
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},
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remove() {
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mod.isBotSpawner = 0;
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}
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},
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{
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name: "bot fabrication",
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description: "anytime you collect <strong>4</strong> <strong class='color-r'>rerolls</strong><br>use them to build a <strong>random bot</strong>",
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@@ -620,22 +637,6 @@ const mod = {
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}
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}
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},
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{
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name: "scrap bots",
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description: "<strong>11%</strong> chance to build a <strong>bot</strong> after killing a mob<br>the bot only functions until the end of the level",
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maxCount: 6,
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count: 0,
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allowed() {
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return mod.totalBots() > 0
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},
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requires: "a bot",
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effect() {
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mod.isBotSpawner += 0.11;
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},
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remove() {
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mod.isBotSpawner = 0;
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}
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},
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{
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name: "perimeter defense",
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description: "reduce <strong class='color-harm'>harm</strong> by <strong>4%</strong><br>for each of your permanent <strong>bots</strong>",
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@@ -796,7 +797,7 @@ const mod = {
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},
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{
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name: "liquid cooling",
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description: `<strong class='color-s'>freeze</strong> all mobs for <strong>6</strong> seconds<br>after receiving <strong class='color-harm'>harm</strong>`,
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description: `<strong class='color-s'>freeze</strong> all mobs for <strong>5</strong> seconds<br>after receiving <strong class='color-harm'>harm</strong>`,
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -878,6 +879,7 @@ const mod = {
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document.getElementById("health-bg").style.display = "none"
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document.getElementById("dmg").style.backgroundColor = "#0cf";
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mod.isEnergyHealth = true;
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mech.displayHealth();
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},
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remove() {
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mod.isEnergyHealth = false;
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@@ -885,6 +887,8 @@ const mod = {
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document.getElementById("health-bg").style.display = "inline"
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document.getElementById("dmg").style.backgroundColor = "#f67";
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mech.health = Math.min(mech.maxHealth, mech.energy);
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mech.displayHealth();
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}
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},
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{
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@@ -1061,7 +1065,7 @@ const mod = {
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},
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{
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name: "bubble fusion",
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description: "after destroying a mob's <strong>shield</strong><br>spawn <strong>1-3</strong> <strong class='color-h'>heals</strong>, <strong class='color-g'>ammo</strong>, or <strong class='color-r'>rerolls</strong>",
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description: "after destroying a mob's <strong>shield</strong><br>spawn <strong>1-2</strong> <strong class='color-h'>heals</strong>, <strong class='color-g'>ammo</strong>, or <strong class='color-r'>rerolls</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -1394,8 +1398,9 @@ const mod = {
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for (let i = 0; i < 2 * mod.mods[choose].count; i++) {
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powerUps.spawn(mech.pos.x, mech.pos.y, "gun");
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}
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mod.mods[choose].remove(); // remove a random mod form the list of mods you have
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mod.mods[choose].count = 0;
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mod.mods[choose].remove(); // remove a random mod form the list of mods you have
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mod.mods[choose].isLost = true
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game.updateModHUD();
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},
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remove() {}
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@@ -2018,7 +2023,7 @@ const mod = {
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},
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{
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name: "harvester",
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description: "after a <strong>drone</strong> picks up a <strong>power up</strong>,<br>it's <strong>bigger</strong>, <strong>faster</strong>, and infinitely <strong>durable</strong>",
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description: "after a <strong>drone</strong> picks up a <strong>power up</strong>,<br>it's <strong>larger</strong>, <strong>faster</strong>, and infinitely <strong>durable</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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@@ -2198,6 +2203,22 @@ const mod = {
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mod.laserFieldDrain = 0.0016;
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}
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},
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{
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name: "waste heat recovery",
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description: "<strong>laser</strong> <strong class='color-d'>damage</strong> grows by <strong>400%</strong> as you fire<br>but you periodically <strong>eject</strong> your <strong class='color-h'>health</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("laser")
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},
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requires: "laser",
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effect() {
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mod.isLaserHealth = true;
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},
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remove() {
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mod.isLaserHealth = false
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}
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},
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{
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name: "shock wave",
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description: "mobs caught in <strong>pulse's</strong> explosion are <strong>stunned</strong><br>for up to <strong>2 seconds</strong>",
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@@ -2738,5 +2759,6 @@ const mod = {
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isEnergyNoAmmo: null,
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isFreezeHarmImmune: null,
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isSmallExplosion: null,
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isExplosionHarm: null
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isExplosionHarm: null,
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isLaserHealth: null
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}
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