sat map balance, wording drone mod

This commit is contained in:
landgreen
2020-01-29 06:49:23 -08:00
parent 4909d56eb1
commit ca8b580409
4 changed files with 25 additions and 11 deletions

View File

@@ -146,14 +146,25 @@ const b = {
},
{
name: "high explosives", //15
description: "the radius of <strong class='color-e'>explosions</strong> are +20% <strong>larger</strong><br>immune to <strong>harm</strong> from <strong class='color-e'>explosions</strong>",
description: "the radius of <strong class='color-e'>explosions</strong> are +25% <strong>larger</strong>",
maxCount: 3,
count: 0,
allowed() {
return true
},
effect: () => {
b.modExplosionRadius += 0.2;
b.modExplosionRadius += 0.25;
}
},
{
name: "electric reactive armour", //15
description: "<strong class='color-e'>explosions</strong> drain <strong class='color-f'>energy</strong> instead of doing <strong>harm</strong>",
maxCount: 1,
count: 0,
allowed() {
return (b.modExplosionRadius > 1) ? true : false;
},
effect: () => {
b.isModImmuneExplosion = true;
}
},
@@ -454,7 +465,7 @@ const b = {
}
},
{
name: "accelerated drones", //7
name: "brushless motors", //7
description: "your <strong>drones</strong> accelerate 50% <strong>faster</strong>",
maxCount: 1,
count: 0,
@@ -660,8 +671,13 @@ const b = {
//player damage and knock back
sub = Vector.sub(where, player.position);
dist = Vector.magnitude(sub);
if (dist < radius) {
if (!b.isModImmuneExplosion) mech.damage(radius * 0.0002);
if (!b.isModImmuneExplosion && mech.fieldMeter > 0.1) {
mech.damage(radius * 0.0002);
} else {
mech.fieldMeter -= radius * 0.0006
}
knock = Vector.mult(Vector.normalise(sub), -Math.sqrt(dmg) * player.mass / 30);
player.force.x += knock.x;
player.force.y += knock.y;