skins
some tech come with a skin - but only 1 at a time tech aperture - skin, damage cycles between -25% and +125% tungsten carbide - skin, +100->150 max health mass-energy equivalence - skin, gets a bit more benefit from defense CPT symmetry - skin, costs a bit less energy flip-flop, and relay switch and a few JUNK tech are also skins some new images bug fixes
This commit is contained in:
54
todo.txt
54
todo.txt
@@ -1,38 +1,50 @@
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******************************************************** NEXT PATCH **************************************************
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exit doors take longer to open
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it's nice to take a few seconds to relax between levels
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please don't submit a bug report about this
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some tech come with a skin - but only 1 at a time
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tech aperture - skin, damage cycles between -25% and +125%
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tungsten carbide - skin, +100->150 max health
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mass-energy equivalence - skin, gets a bit more benefit from defense
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CPT symmetry - skin, costs a bit less energy
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flip-flop, and relay switch and a few JUNK tech are also skins
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plasma torch energy regen 6->10
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perfect diamagnetism energy regen 6->5
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a few more new images
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tech: collider - after a mob dies smash power ups and change the flavor of one of them
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powerUps.randomize(where)
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if there is a tech,field,gun it will split into 4 small power ups
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else if there are at least 4 small power ups they have a 1/4 chance to combine into a tech, field, gun
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else a random small power up will change
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some new images
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bug fixes
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*********************************************************** TODO *****************************************************
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tech: if a needle hits 2 mobs reset your fire CD
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and maybe to 2x damage for each consecutive mob hit?
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tech for lens - you can only fire through the lens and some buff? damage or energy?
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this was in todo.txt on GitHub. I think it should be 'laser never drains energy, but you can only fire through lens and +90° lens arc, +100% damage (also you can not gain compound lens with this upgrade)
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Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
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it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
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new boss level like reactor with a very very big boss
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mechanics around a very big boss?
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maybe the boss moves into rooms so you have to do platforming to clear the room before the boss enters the room
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boss can destroy blocks and smaller map elements
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tech - after standing wave runs out of energy from blocking, gain a buff
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buff: defense, damage?
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aoe damage like railgun
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push mobs away
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diagetic UI Elements
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ammo number?
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doesn't text look choppy when camera moves?
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health bar could be rendered similarly to energy bar
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what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
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what about 2 bezier both above player
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rotate the curves as the head rotates
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what about 2 bezier both above player
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as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
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level: lock
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should there be something in the top part of the map?
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add alt versions of left and right sides
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make flipped L/R version (after everything else is done)
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Tech: Drones always follow you mouse, never going to attack enemies or pick up power ups unless they are close to your mouse
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tech: add an selection option to all tech, gun, fields to do something
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set all mobs to 30% health, and stun all mobs
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50% chance to convert all power ups into research
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@@ -43,8 +55,6 @@ tech: if you die inside MACHO, heal to full and delete the MACHO for the rest of
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tech: after bosses die<br>they spawn a research
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tech: neutrino oscillation - when a mob dies there is a __% chance to convert a random existing power up to a different type
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tech: +8% damage each time you kill a boss
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tech: maybe missiles explode when they hit walls, but explosions only drain energy
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@@ -66,11 +76,6 @@ tech: Bose Einstein condensate - freezes enemies in pilot wave, and drains some
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super-bot
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tech - after standing wave runs out of energy from blocking, gain a buff
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buff: defense, damage?
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aoe damage like railgun
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push mobs away
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make super balls with Zectron deflectable with field
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but is there a simple way to do this?
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@@ -1172,6 +1177,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
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supercritical fission
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***past style themes***
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field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
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damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
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standing wave - concentric transparent blue geometric circles science
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perfect diamagnetism - physics magnetic field chalk diagram
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time dilation - graphic of a hyperbolic equation Luminogram
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