some tech come with a skin - but only 1 at a time
  tech aperture -  skin, damage cycles between -25% and +125%
  tungsten carbide - skin, +100->150 max health
  mass-energy equivalence - skin, gets a bit more benefit from defense
  CPT symmetry - skin, costs a bit less energy
  flip-flop, and relay switch and a few JUNK tech are also skins

some new images
bug fixes
This commit is contained in:
landgreen
2023-02-04 06:54:08 -08:00
parent 74f569b836
commit c9f355b225
26 changed files with 960 additions and 473 deletions

View File

@@ -1,38 +1,50 @@
******************************************************** NEXT PATCH **************************************************
exit doors take longer to open
it's nice to take a few seconds to relax between levels
please don't submit a bug report about this
some tech come with a skin - but only 1 at a time
tech aperture - skin, damage cycles between -25% and +125%
tungsten carbide - skin, +100->150 max health
mass-energy equivalence - skin, gets a bit more benefit from defense
CPT symmetry - skin, costs a bit less energy
flip-flop, and relay switch and a few JUNK tech are also skins
plasma torch energy regen 6->10
perfect diamagnetism energy regen 6->5
a few more new images
tech: collider - after a mob dies smash power ups and change the flavor of one of them
powerUps.randomize(where)
if there is a tech,field,gun it will split into 4 small power ups
else if there are at least 4 small power ups they have a 1/4 chance to combine into a tech, field, gun
else a random small power up will change
some new images
bug fixes
*********************************************************** TODO *****************************************************
tech: if a needle hits 2 mobs reset your fire CD
and maybe to 2x damage for each consecutive mob hit?
tech for lens - you can only fire through the lens and some buff? damage or energy?
this was in todo.txt on GitHub. I think it should be 'laser never drains energy, but you can only fire through lens and +90° lens arc, +100% damage (also you can not gain compound lens with this upgrade)
Tech: Von Neuman probes - Drones will consume blocks to replicate themselves
it's a little too similar to the drone repair tech, but I kinda like it better. drones that eat blocks and spit out more drones is cool
new boss level like reactor with a very very big boss
mechanics around a very big boss?
maybe the boss moves into rooms so you have to do platforming to clear the room before the boss enters the room
boss can destroy blocks and smaller map elements
tech - after standing wave runs out of energy from blocking, gain a buff
buff: defense, damage?
aoe damage like railgun
push mobs away
diagetic UI Elements
ammo number?
doesn't text look choppy when camera moves?
health bar could be rendered similarly to energy bar
what about 2 bezier curves on left and right of player head that looks like 1/3 circleRadiusScale
what about 2 bezier both above player
rotate the curves as the head rotates
what about 2 bezier both above player
as the total energy and health increases the curses could asymptotically approach a maximum length as max energy/health goes to infinity
level: lock
should there be something in the top part of the map?
add alt versions of left and right sides
make flipped L/R version (after everything else is done)
Tech: Drones always follow you mouse, never going to attack enemies or pick up power ups unless they are close to your mouse
tech: add an selection option to all tech, gun, fields to do something
set all mobs to 30% health, and stun all mobs
50% chance to convert all power ups into research
@@ -43,8 +55,6 @@ tech: if you die inside MACHO, heal to full and delete the MACHO for the rest of
tech: after bosses die<br>they spawn a research
tech: neutrino oscillation - when a mob dies there is a __% chance to convert a random existing power up to a different type
tech: +8% damage each time you kill a boss
tech: maybe missiles explode when they hit walls, but explosions only drain energy
@@ -66,11 +76,6 @@ tech: Bose Einstein condensate - freezes enemies in pilot wave, and drains some
super-bot
tech - after standing wave runs out of energy from blocking, gain a buff
buff: defense, damage?
aoe damage like railgun
push mobs away
make super balls with Zectron deflectable with field
but is there a simple way to do this?
@@ -1172,6 +1177,7 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
supercritical fission
***past style themes***
field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
damaged dirty white robot spherical gun turret on bird legs in the style of Solarpunk
standing wave - concentric transparent blue geometric circles science
perfect diamagnetism - physics magnetic field chalk diagram
time dilation - graphic of a hyperbolic equation Luminogram