skins
some tech come with a skin - but only 1 at a time tech aperture - skin, damage cycles between -25% and +125% tungsten carbide - skin, +100->150 max health mass-energy equivalence - skin, gets a bit more benefit from defense CPT symmetry - skin, costs a bit less energy flip-flop, and relay switch and a few JUNK tech are also skins some new images bug fixes
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@@ -83,6 +83,7 @@
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<input list="ban-suggest" id="banned" name="banned" placeholder="list levels by name" autocomplete="off" spellcheck="false" style="width: 182px;" />
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<datalist id="ban-suggest">
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<option value="testChamber">
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<option value="lock">
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<option value="sewers">
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<option value="satellite">
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<option value="aerie">
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@@ -103,6 +104,7 @@
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<option value="vats">
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<option value="basement">
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<option value="stronghold">
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<option value="stereo madness">
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<option value="house">
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<option value="dripp">
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<option value="crossfire">
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