skins
some tech come with a skin - but only 1 at a time tech aperture - skin, damage cycles between -25% and +125% tungsten carbide - skin, +100->150 max health mass-energy equivalence - skin, gets a bit more benefit from defense CPT symmetry - skin, costs a bit less energy flip-flop, and relay switch and a few JUNK tech are also skins some new images bug fixes
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