mass-energy mod rework
This commit is contained in:
19
js/index.js
19
js/index.js
@@ -2,15 +2,26 @@
|
||||
/* TODO: *******************************************
|
||||
*****************************************************
|
||||
|
||||
mod: flechettes - each burst fires an extra flechette
|
||||
mod: flechettes - stick into mobs and do poison damage, like foam
|
||||
|
||||
mod: foam - does extra poison dmg (to get past shields)
|
||||
|
||||
mod: vacuum bomb - does a constant suck
|
||||
|
||||
mod: shield harmonics - large field radius
|
||||
|
||||
mod: shotgun - fire extra shot
|
||||
but also increase spread?
|
||||
|
||||
mod: wave beam - speed up the wave beam and reduce the wave amplitude to improve targeting at range
|
||||
|
||||
|
||||
speed up movement
|
||||
higher gravity, larger jump force
|
||||
faster horizontal acceleration
|
||||
only increase top speed a bit
|
||||
|
||||
mod: if you fire when out of ammo you gain 1 ammo pack at the cost of
|
||||
10% max health
|
||||
20% of your current health
|
||||
|
||||
mob: targeting laser, then a high speed, no gravity bullet
|
||||
|
||||
add difficulty slider to custom?
|
||||
|
||||
Reference in New Issue
Block a user