combos
mantisBoss flashes for a second before it drops invulnerability
removed parasitism - it's too similar to invulnerability tech
invariant no longer drains energy while wormhole time is paused
added 1 research cost
added secret combo to change molecular assembler mode
bug fixes
issue with constraint: "mob death heals mobs"
mob health was becoming NaN, this was infecting other values like player energy
entering a seed in settings wasn't giving the same results as a randomly generated seeds
also removed some random code that was using seeded shuffle, but didn't need to
converted it to non seeded random shuffle with .sort(() => Math.random() - 0.5);
This commit is contained in:
@@ -987,7 +987,7 @@ const simulation = {
|
||||
} else {
|
||||
Composite.add(engine.world, [player])
|
||||
}
|
||||
shuffle(level.constraint)
|
||||
seededShuffle(level.constraint)
|
||||
level.populateLevels()
|
||||
input.endKeySensing();
|
||||
simulation.ephemera = []
|
||||
|
||||
Reference in New Issue
Block a user