combos
mantisBoss flashes for a second before it drops invulnerability
removed parasitism - it's too similar to invulnerability tech
invariant no longer drains energy while wormhole time is paused
added 1 research cost
added secret combo to change molecular assembler mode
bug fixes
issue with constraint: "mob death heals mobs"
mob health was becoming NaN, this was infecting other values like player energy
entering a seed in settings wasn't giving the same results as a randomly generated seeds
also removed some random code that was using seeded shuffle, but didn't need to
converted it to non seeded random shuffle with .sort(() => Math.random() - 0.5);
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@@ -1653,6 +1653,7 @@ const powerUps = {
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if (b.inventory.length === 0) {
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powerUps.spawn(x, y, "gun", false); //first gun
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} else if (tech.totalCount === 0) { //first tech
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powerUps.spawn(x - 22, y - 50, "ammo", false); //some ammo
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powerUps.spawn(x, y, "tech", false);
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} else if (b.inventory.length === 1) { //second gun or extra ammo
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if (Math.random() < 0.4) {
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