erase
field - wormhole now has a 10% chance to duplicate power ups mod: erase - remove rerolled mods from the selection pool custom now lets you reproduce builds that only occur in game when a mod/gun/field is removed is ejected example: in custom you can get time dilation only mods, then jump over to nano scale field and keep the crazy time dilation regen this might cause some problems, let me know if anything gets weird
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@@ -775,6 +775,7 @@ const mech = {
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fieldRange: 155,
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fieldShieldingScale: 1,
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fieldDamage: 1,
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duplicateChance: 0,
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energy: 0,
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fieldRegen: 0,
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fieldMode: 0,
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@@ -806,6 +807,8 @@ const mech = {
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mech.fieldBlockCD = 10;
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mech.fieldHarmReduction = 1;
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mech.fieldDamage = 1
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mech.duplicateChance = 0
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if (mod.duplicationChance() === 0) game.draw.powerUp = game.draw.powerUpNormal
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mech.grabPowerUpRange2 = 156000;
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mech.fieldRange = 155;
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mech.fieldFire = false;
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@@ -1284,7 +1287,7 @@ const mech = {
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},
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fieldUpgrades: [{
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name: "field emitter",
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description: "use <strong class='color-f'>energy</strong> to <strong>block</strong> mobs<br><strong>throw</strong> blocks to <strong class='color-d'>damage</strong> mobs<br><strong>pick up</strong> power ups",
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description: "using the field drains <strong class='color-f'>energy</strong><br><strong>block</strong> mobs, <strong>grab</strong> power ups<br><strong>pick up</strong> and <strong>throw</strong> blocks",
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effect: () => {
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game.replaceTextLog = true; //allow text over write
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mech.hold = function() {
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@@ -2272,10 +2275,12 @@ const mech = {
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},
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{
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name: "wormhole",
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description: "use <strong class='color-f'>energy</strong> to <strong>tunnel</strong> through a <strong class='color-worm'>wormhole</strong><br><strong class='color-worm'>wormholes</strong> attract blocks and power ups", //<br>bullets may also traverse <strong class='color-worm'>wormholes</strong>
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description: "use <strong class='color-f'>energy</strong> to <strong>tunnel</strong> through a <strong class='color-worm'>wormhole</strong><br><strong class='color-worm'>wormholes</strong> attract blocks and power ups<br><strong>10%</strong> chance to <strong class='color-dup'>duplicate</strong> spawned <strong>power ups</strong>", //<br>bullets may also traverse <strong class='color-worm'>wormholes</strong>
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effect: () => {
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game.replaceTextLog = true; //allow text over write
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mech.drop();
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mech.duplicateChance = 0.1
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game.draw.powerUp = game.draw.powerUpBonus //change power up draw
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// mech.hole = { //this is reset with each new field, but I'm leaving it here for reference
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// isOn: false,
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// isReady: true,
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