double helix and timelike world line
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@@ -80,7 +80,7 @@ const spawn = {
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},
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randomLevelBoss(x, y) {
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// suckerBoss, laserBoss, tetherBoss, snakeBoss all need a particular level to work so they are not included
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const options = ["shooterBoss", "cellBossCulture", "bomberBoss", "timeSkipBoss"]
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const options = ["shooterBoss", "cellBossCulture", "bomberBoss"] //, "timeSkipBoss"
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// const options = ["timeSkipBoss"]
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spawn[options[Math.floor(Math.random() * options.length)]](x, y)
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},
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@@ -644,7 +644,7 @@ const spawn = {
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let me = mob[mob.length - 1];
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// me.stroke = "transparent"; //used for drawSneaker
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me.timeSkipLastCycle = 0
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me.eventHorizon = 2000; //required for black hole
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me.eventHorizon = 1600; //required for black hole
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me.seeAtDistance2 = (me.eventHorizon + 2000) * (me.eventHorizon + 2000); //vision limit is event horizon + 2000
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me.accelMag = 0.0004 * game.accelScale;
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// me.frictionAir = 0.005;
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