double helix and timelike world line

This commit is contained in:
landgreen
2020-04-08 07:36:04 -07:00
parent ba5020889e
commit c7c8c0f2bd
5 changed files with 177 additions and 106 deletions

View File

@@ -80,7 +80,7 @@ const spawn = {
},
randomLevelBoss(x, y) {
// suckerBoss, laserBoss, tetherBoss, snakeBoss all need a particular level to work so they are not included
const options = ["shooterBoss", "cellBossCulture", "bomberBoss", "timeSkipBoss"]
const options = ["shooterBoss", "cellBossCulture", "bomberBoss"] //, "timeSkipBoss"
// const options = ["timeSkipBoss"]
spawn[options[Math.floor(Math.random() * options.length)]](x, y)
},
@@ -644,7 +644,7 @@ const spawn = {
let me = mob[mob.length - 1];
// me.stroke = "transparent"; //used for drawSneaker
me.timeSkipLastCycle = 0
me.eventHorizon = 2000; //required for black hole
me.eventHorizon = 1600; //required for black hole
me.seeAtDistance2 = (me.eventHorizon + 2000) * (me.eventHorizon + 2000); //vision limit is event horizon + 2000
me.accelMag = 0.0004 * game.accelScale;
// me.frictionAir = 0.005;