double helix and timelike world line
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@@ -51,7 +51,9 @@ const game = {
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level.drawFills();
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game.draw.drawMapPath();
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b.fire();
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b.bulletActions();
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b.bulletRemove();
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b.bulletDraw();
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b.bulletDo();
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game.drawCircle();
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ctx.restore();
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game.drawCursor();
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@@ -74,7 +76,8 @@ const game = {
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mech.hold();
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b.fire();
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b.bulletActions();
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b.bulletRemove();
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b.bulletDo();
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}
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game.isTimeSkipping = false;
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},
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@@ -174,7 +177,7 @@ const game = {
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if (b.inventory[0] === b.activeGun) {
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let lessDamage = 1
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for (let i = 0, len = b.inventory.length; i < len; i++) {
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lessDamage *= 0.87 // 1 - 0.13
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lessDamage *= 0.84 // 1 - 0.16
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}
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document.getElementById("mod-entanglement").innerHTML = " " + ((1 - lessDamage) * 100).toFixed(0) + "%"
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} else {
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