foam charges
apomixis spawns 8 bosses (up from 4) foam gun now charges up until you release the fire button
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47
todo.txt
47
todo.txt
@@ -1,15 +1,13 @@
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******************************************************** NEXT PATCH ********************************************************
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perfect diamagnetism now has a 1/12 of a second cooldown after blocking (1/2 other fields)
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perfect diamagnetism can get bremsstrahlung now
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apomixis spawns 8 bosses (up from 4)
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standing wave harmonic field blocks now block large mobs more reliably
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tech: triple point - blocking makes iceIX crystals
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unlocked with: standing wave harmonic field or perfect diamagnetism
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foam gun now charges up until you release the fire button
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******************************************************** BUGS ********************************************************
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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not sure how to reproduce, but it happens often on the first draw
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@@ -38,34 +36,10 @@ fix door.isOpen actually meaning isClosed?
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******************************************************** TODO ********************************************************
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tech: pressing the gun switch keys instead cycles through bot upgrades, switching all of your bots accordingly
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import the procedural level generation from one of the older versions of the game as one single level
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tech plasma field - plasma field becomes an aoe damage field with the same radius
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200% more energy drain, 100% more damage
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draw a square (or two) that rapidly spins
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blocking produces ice-IX
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at the block location?
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how to get bullets to not hit the blocked mob
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spawn at player head?
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only applies to blocking with a cool down
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nano-scale?
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standing wave harmonics
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maybe just a chance to proc for perfect diamagnetism
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tech field: while _____ is active take 100% more harm and do 100% more damage
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while firing
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or while plasma field is active
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quantum foam: hold fire to charge up foam, release fire to let go an amount relative to hold long you held fire
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foam gun fires a bullet that tracks how long mouse is down
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when mouse is up it streams out a hose of foam based on how long foam was down
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bullet is small and hidden
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flipflop, but toggles after a kill
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new level: procedural generation
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several small rooms are linked by portals
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the portals have a randomized pattern
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@@ -93,18 +67,9 @@ mob vision: look at player history
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https://abitawake.com/news/articles/enemy-ai-chasing-a-player-without-navigation2d-or-a-star-pathfinding
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write find in spawn undo exploder, but commented out
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tech: chitin - take 50% less damage, reduce harm reduction by 5% after each collision
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Mob: "Tentacle": Sits on wall. Is a black blob. When you get near it, reaches out and grabs you, similar to wires. Does not deal damage.
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maybe it could be immune to damage? but it is spawned by an actual mob
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wormhole, or CPT tech: after taking damage teleport in direction of mouse
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after collision
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mob sniper: draw aim graphics before fire
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tech laser: photon - laser, but it can only move 100 pixels a cycle
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mob - after taking damage
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attack outwardly
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grows
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@@ -135,10 +100,6 @@ lore: a tutorial / lore intro
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put something on the intro map
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maybe a button triggers something
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tech: add an eject button for each power up in the pause menu
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also list all bot types in pause menu
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with option to eject?
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add back in gamepad support
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but does anyone care?
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https://github.com/landgreen/landgreen.github.io/search?q=gamepadconnected
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