unified field theory
duplication bug fix renaming custom mode -> experimental mode experimental mode is available again even without completing lore mob: sneaker is a bit faster and stronger (the invisible one that attacks from stealth) tech: unified field theory - switching guns uses a reroll to cycle your field
This commit is contained in:
53
js/tech.js
53
js/tech.js
@@ -77,7 +77,7 @@ const tech = {
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},
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haveGunCheck(name) {
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if (
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!build.isCustomSelection &&
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!build.isExperimentSelection &&
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b.inventory.length > 2 &&
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name !== b.guns[b.activeGun].name &&
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Math.random() > 2 / (b.inventory.length + tech.isGunCycle * 3) //lower chance of tech specific to a gun if you have lots of guns
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@@ -928,7 +928,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count > 5 || build.isCustomSelection
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return powerUps.research.count > 5 || build.isExperimentSelection
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},
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requires: "at least 6 research",
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effect() {
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@@ -1489,7 +1489,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return mech.health < 0.5 || build.isCustomSelection
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return mech.health < 0.5 || build.isExperimentSelection
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},
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requires: "health below 60",
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effect() {
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@@ -1622,7 +1622,7 @@ const tech = {
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maxCount: 3,
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count: 0,
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allowed() {
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return (mech.health < 0.7 || build.isCustomSelection) && !tech.isEnergyHealth
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return (mech.health < 0.7 || build.isExperimentSelection) && !tech.isEnergyHealth
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},
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requires: "not mass-energy equivalence",
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effect() {
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@@ -1660,7 +1660,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count > 0 || build.isCustomSelection
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return powerUps.research.count > 0 || build.isExperimentSelection
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},
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requires: "at least 1 research",
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effect() {
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@@ -1680,7 +1680,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count > 1 || build.isCustomSelection
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return powerUps.research.count > 1 || build.isExperimentSelection
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},
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requires: "at least 2 research",
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effect() {
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@@ -1985,13 +1985,43 @@ const tech = {
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tech.manyWorlds = false;
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}
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},
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{
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name: "unified field theory",
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description: "after switching <strong>guns</strong><br>use a <strong class='color-r'>research</strong> to cycle your <strong class='color-f'>field</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return (powerUps.research.count > 1 && b.inventory.length > 1) || build.isExperimentSelection
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},
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requires: "at least 2 guns, and 2 research",
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effect() {
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tech.isGunSwitchField = true;
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for (let i = tech.tech.length - 1; i > 0; i--) {
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if (tech.tech[i].name === "unified field theory") {
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const index = (mech.fieldMode === mech.fieldUpgrades.length - 1) ? 1 : mech.fieldMode + 1
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tech.tech[i].description = `after switching <strong>guns</strong><br>use a <strong class='color-r'>research</strong> to cycle your <strong class='color-f'>field</strong>
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<br>(next <strong class='color-f'>field</strong>: ${mech.fieldUpgrades[index].name})`
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break
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}
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}
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},
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remove() {
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tech.isGunSwitchField = false;
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for (let i = tech.tech.length - 1; i > 0; i--) {
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if (tech.tech[i].name === "unified field theory") {
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tech.tech[i].description = "after switching <strong>guns</strong><br>use a <strong class='color-r'>research</strong> to cycle your <strong class='color-f'>field</strong>"
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break
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}
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}
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}
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},
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{
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name: "renormalization",
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description: "using a <strong class='color-r'>research</strong> for <strong>any</strong> purpose<br>has a <strong>37%</strong> chance to spawn a <strong class='color-r'>research</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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return (powerUps.research.count > 1 || build.isCustomSelection) && !tech.isSuperDeterminism && !tech.isRerollHaste
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return (powerUps.research.count > 1 || build.isExperimentSelection) && !tech.isSuperDeterminism && !tech.isRerollHaste
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},
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requires: "not superdeterminism or Ψ(t) collapse<br>at least 2 research",
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effect() {
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@@ -2007,7 +2037,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return (powerUps.research.count > 2 || build.isCustomSelection) && !tech.isDeterminism
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return (powerUps.research.count > 2 || build.isExperimentSelection) && !tech.isDeterminism
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},
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requires: "not determinism, at least 3 research",
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effect() {
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@@ -2027,7 +2057,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return powerUps.research.count > 4 || build.isCustomSelection
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return powerUps.research.count > 4 || build.isExperimentSelection
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},
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requires: "at least 5 research",
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effect() {
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@@ -2095,7 +2125,7 @@ const tech = {
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maxCount: 1,
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count: 0,
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allowed() {
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return (tech.totalBots() > 5 || mech.fieldUpgrades[mech.fieldMode].name === "nano-scale manufacturing" || mech.fieldUpgrades[mech.fieldMode].name === "plasma torch" || mech.fieldUpgrades[mech.fieldMode].name === "pilot wave") && !tech.isEnergyHealth && !tech.isRewindAvoidDeath //build.isCustomSelection ||
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return (tech.totalBots() > 5 || mech.fieldUpgrades[mech.fieldMode].name === "nano-scale manufacturing" || mech.fieldUpgrades[mech.fieldMode].name === "plasma torch" || mech.fieldUpgrades[mech.fieldMode].name === "pilot wave") && !tech.isEnergyHealth && !tech.isRewindAvoidDeath //build.isExperimentSelection ||
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},
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requires: "bots > 5, plasma torch, nano-scale, pilot wave, not mass-energy equivalence, CPT",
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effect() {
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@@ -4212,5 +4242,6 @@ const tech = {
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isFireMoveLock: null,
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isRivets: null,
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isNeedles: null,
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isExplodeRadio: null
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isExplodeRadio: null,
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isGunSwitchField: null
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}
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