unified field theory
duplication bug fix renaming custom mode -> experimental mode experimental mode is available again even without completing lore mob: sneaker is a bit faster and stronger (the invisible one that attacks from stealth) tech: unified field theory - switching guns uses a reroll to cycle your field
This commit is contained in:
@@ -1653,11 +1653,13 @@ const spawn = {
|
||||
}
|
||||
};
|
||||
},
|
||||
sneaker(x, y, radius = 15 + Math.ceil(Math.random() * 25)) {
|
||||
sneaker(x, y, radius = 15 + Math.ceil(Math.random() * 20)) {
|
||||
let me;
|
||||
mobs.spawn(x, y, 5, radius, "transparent");
|
||||
me = mob[mob.length - 1];
|
||||
me.accelMag = 0.0007 * simulation.accelScale;
|
||||
Matter.Body.setDensity(me, 0.002); //extra dense //normal is 0.001 //makes effective life much larger
|
||||
me.accelMag = 0.001 * simulation.accelScale;
|
||||
me.frictionAir = 0.01;
|
||||
me.g = 0.0002; //required if using 'gravity'
|
||||
me.stroke = "transparent"; //used for drawSneaker
|
||||
me.alpha = 1; //used in drawSneaker
|
||||
@@ -1680,7 +1682,7 @@ const spawn = {
|
||||
}
|
||||
}
|
||||
if (this.alpha > 0) {
|
||||
if (this.alpha > 0.95) {
|
||||
if (this.alpha > 0.7) {
|
||||
this.healthBar();
|
||||
if (!this.canTouchPlayer) {
|
||||
this.canTouchPlayer = true;
|
||||
|
||||
Reference in New Issue
Block a user