unified field theory

duplication bug fix

renaming custom mode -> experimental mode
  experimental mode is available again even without completing lore

mob: sneaker is a bit faster and stronger
  (the invisible one that attacks from stealth)

tech: unified field theory - switching guns uses a reroll to cycle your field
This commit is contained in:
landgreen
2021-01-24 06:20:03 -08:00
parent 9b65a188eb
commit c7822cd1da
9 changed files with 144 additions and 94 deletions

View File

@@ -38,7 +38,7 @@ if (screen.height < 800) {
//**********************************************************************
// check for URL parameters to load a custom game
// check for URL parameters to load an experimental game
//**********************************************************************
//example https://landgreen.github.io/sidescroller/index.html?
@@ -61,8 +61,8 @@ function getUrlVars() {
window.addEventListener('load', (event) => {
const set = getUrlVars()
if (Object.keys(set).length !== 0) {
openCustomBuildMenu();
//add custom selections based on url
openExperimentMenu();
//add experimental selections based on url
for (const property in set) {
set[property] = set[property].replace(/%20/g, " ")
set[property] = set[property].replace(/%CE%A8/g, "Ψ")
@@ -100,7 +100,7 @@ window.addEventListener('load', (event) => {
}
if (property === "difficulty") {
simulation.difficultyMode = Number(set[property])
document.getElementById("difficulty-select-custom").value = Number(set[property])
document.getElementById("difficulty-select-experiment").value = Number(set[property])
}
if (property === "level") {
document.getElementById("starting-level").value = Number(set[property])
@@ -146,7 +146,7 @@ window.onresize = () => {
};
//**********************************************************************
// custom build grid display and pause
// experimental build grid display and pause
//**********************************************************************
const build = {
onLoadPowerUps() {
@@ -253,7 +253,7 @@ const build = {
document.getElementById("pause-grid-right").style.display = "none"
window.scrollTo(0, 0);
},
isCustomSelection: true,
isExperimentSelection: true,
choosePowerUp(who, index, type, isAllowed = false) {
if (type === "gun") {
let isDeselect = false
@@ -318,14 +318,14 @@ const build = {
techID.innerHTML = `<div class="grid-title"><div class="circle-grid tech"></div> &nbsp; ${tech.tech[i].name} ${isCount}</div>${tech.tech[i].description}</div>`
}
if (techID.classList.contains("build-grid-disabled")) {
techID.classList.remove("build-grid-disabled");
if (techID.classList.contains("experiment-grid-disabled")) {
techID.classList.remove("experiment-grid-disabled");
techID.setAttribute("onClick", `javascript: build.choosePowerUp(this,${i},'tech')`);
}
} else {
techID.innerHTML = `<div class="grid-title"> ${tech.tech[i].name}</div><span style="color:#666;">requires: ${tech.tech[i].requires}</span></div>`
if (!techID.classList.contains("build-grid-disabled")) {
techID.classList.add("build-grid-disabled");
if (!techID.classList.contains("experiment-grid-disabled")) {
techID.classList.add("experiment-grid-disabled");
techID.onclick = null
}
if (tech.tech[i].count > 0) tech.removeTech(i)
@@ -337,7 +337,7 @@ const build = {
populateGrid() {
let text = `
<div style="display: flex; justify-content: space-around; align-items: center;">
<svg class="SVG-button" onclick="build.startBuildRun()" width="115" height="51">
<svg class="SVG-button" onclick="build.startExperiment()" width="115" height="51">
<g stroke='none' fill='#333' stroke-width="2" font-size="40px" font-family="Ariel, sans-serif">
<text x="18" y="38">start</text>
</g>
@@ -357,7 +357,7 @@ const build = {
<div>starting level: <input id='starting-level' type="number" step="1" value="0" min="0" max="99"></div>
<div>
<label for="difficulty-select" title="effects: number of mobs, damage done by mobs, damage done to mobs, mob speed, heal effects">difficulty:</label>
<select name="difficulty-select" id="difficulty-select-custom">
<select name="difficulty-select" id="difficulty-select-experiment">
<option value="1">easy</option>
<option value="2" selected>normal</option>
<option value="4">hard</option>
@@ -370,34 +370,34 @@ const build = {
</div>
</div>`
for (let i = 0, len = mech.fieldUpgrades.length; i < len; i++) {
text += `<div id ="field-${i}" class="build-grid-module" onclick="build.choosePowerUp(this,${i},'field')"><div class="grid-title"><div class="circle-grid field"></div> &nbsp; ${mech.fieldUpgrades[i].name}</div> ${mech.fieldUpgrades[i].description}</div>`
text += `<div id ="field-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'field')"><div class="grid-title"><div class="circle-grid field"></div> &nbsp; ${mech.fieldUpgrades[i].name}</div> ${mech.fieldUpgrades[i].description}</div>`
}
for (let i = 0, len = b.guns.length; i < len; i++) {
text += `<div id = "gun-${i}" class="build-grid-module" onclick="build.choosePowerUp(this,${i},'gun')"><div class="grid-title"><div class="circle-grid gun"></div> &nbsp; ${b.guns[i].name}</div> ${b.guns[i].description}</div>`
text += `<div id = "gun-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'gun')"><div class="grid-title"><div class="circle-grid gun"></div> &nbsp; ${b.guns[i].name}</div> ${b.guns[i].description}</div>`
}
for (let i = 0, len = tech.tech.length; i < len; i++) {
if (!tech.tech[i].isCustomHide) {
if (!tech.tech[i].allowed()) { // || tech.tech[i].name === "+1 cardinality") { //|| tech.tech[i].name === "leveraged investment"
text += `<div id="tech-${i}" class="build-grid-module build-grid-disabled"><div class="grid-title">${tech.tech[i].name}</div><span style="color:#666;">requires: ${tech.tech[i].requires}</span></div>`
text += `<div id="tech-${i}" class="experiment-grid-module experiment-grid-disabled"><div class="grid-title">${tech.tech[i].name}</div><span style="color:#666;">requires: ${tech.tech[i].requires}</span></div>`
// } else if (tech.tech[i].count > 1) {
// text += `<div id="tech-${i}" class="build-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title"><div class="circle-grid tech"></div> &nbsp; ${tech.tech[i].name} (${tech.tech[i].count}x)</div> ${tech.tech[i].description}</div>`
// text += `<div id="tech-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title"><div class="circle-grid tech"></div> &nbsp; ${tech.tech[i].name} (${tech.tech[i].count}x)</div> ${tech.tech[i].description}</div>`
} else {
text += `<div id="tech-${i}" class="build-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title"><div class="circle-grid tech"></div> &nbsp; ${tech.tech[i].name}</div> ${tech.tech[i].description}</div>`
text += `<div id="tech-${i}" class="experiment-grid-module" onclick="build.choosePowerUp(this,${i},'tech')"><div class="grid-title"><div class="circle-grid tech"></div> &nbsp; ${tech.tech[i].name}</div> ${tech.tech[i].description}</div>`
}
}
}
document.getElementById("build-grid").innerHTML = text
document.getElementById("difficulty-select-custom").value = document.getElementById("difficulty-select").value
document.getElementById("difficulty-select-custom").addEventListener("input", () => {
simulation.difficultyMode = Number(document.getElementById("difficulty-select-custom").value)
localSettings.difficultyMode = Number(document.getElementById("difficulty-select-custom").value)
document.getElementById("difficulty-select").value = document.getElementById("difficulty-select-custom").value
document.getElementById("experiment-grid").innerHTML = text
document.getElementById("difficulty-select-experiment").value = document.getElementById("difficulty-select").value
document.getElementById("difficulty-select-experiment").addEventListener("input", () => {
simulation.difficultyMode = Number(document.getElementById("difficulty-select-experiment").value)
localSettings.difficultyMode = Number(document.getElementById("difficulty-select-experiment").value)
document.getElementById("difficulty-select").value = document.getElementById("difficulty-select-experiment").value
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
});
},
reset() {
build.isCustomSelection = true;
build.isExperimentSelection = true;
mech.setField(0)
b.inventory = []; //removes guns and ammo
@@ -412,7 +412,7 @@ const build = {
tech.setupAllTech();
build.populateGrid();
document.getElementById("field-0").classList.add("build-field-selected");
document.getElementById("build-grid").style.display = "grid"
document.getElementById("experiment-grid").style.display = "grid"
},
shareURL(isCustom = false) {
let url = "https://landgreen.github.io/sidescroller/index.html?"
@@ -445,8 +445,8 @@ const build = {
console.log(url)
simulation.copyToClipBoard(url)
},
startBuildRun() {
build.isCustomSelection = false;
startExperiment() {
build.isExperimentSelection = false;
spawn.setSpawnList(); //gives random mobs, not starter mobs
spawn.setSpawnList();
if (b.inventory.length > 0) {
@@ -476,27 +476,27 @@ const build = {
tech.removeLoreTechFromPool();
document.body.style.cursor = "none";
document.body.style.overflow = "hidden"
document.getElementById("build-grid").style.display = "none"
document.getElementById("experiment-grid").style.display = "none"
simulation.paused = false;
requestAnimationFrame(cycle);
}
}
function openCustomBuildMenu() {
document.getElementById("build-button").style.display = "none";
const el = document.getElementById("build-grid")
function openExperimentMenu() {
document.getElementById("experiment-button").style.display = "none";
const el = document.getElementById("experiment-grid")
el.style.display = "grid"
document.body.style.overflowY = "scroll";
document.body.style.overflowX = "hidden";
document.getElementById("info").style.display = 'none'
simulation.startGame(true); //starts game, but pauses it
build.isCustomSelection = true;
build.isExperimentSelection = true;
simulation.paused = true;
build.reset();
}
//record settings so they can be reproduced in the custom menu
document.getElementById("build-button").addEventListener("click", () => { //setup build run
//record settings so they can be reproduced in the experimental menu
document.getElementById("experiment-button").addEventListener("click", () => { //setup build run
let field = 0;
let inventory = [];
let techList = [];
@@ -507,7 +507,7 @@ document.getElementById("build-button").addEventListener("click", () => { //setu
techList.push(tech.tech[i].count)
}
}
openCustomBuildMenu();
openExperimentMenu();
});
// ************************************************************************************************
@@ -952,6 +952,10 @@ if (localSettings) {
input.setDefault()
}
if (localSettings.loreCount === undefined) {
localSettings.loreCount = 0
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
}
simulation.isCommunityMaps = localSettings.isCommunityMaps
document.getElementById("community-maps").checked = localSettings.isCommunityMaps
@@ -981,7 +985,7 @@ if (localSettings) {
document.getElementById("fps-select").value = localSettings.fpsCapDefault
}
document.getElementById("control-testing").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
document.getElementById("build-button").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
// document.getElementById("experiment-button").style.visibility = (localSettings.loreCount === 0) ? "hidden" : "visible"
input.controlTextUpdate()
@@ -1005,7 +1009,7 @@ document.getElementById("community-maps").addEventListener("input", () => {
localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
});
// difficulty-select-custom event listener is set in build.makeGrid
// difficulty-select-experiment event listener is set in build.makeGrid
document.getElementById("difficulty-select").addEventListener("input", () => {
simulation.difficultyMode = Number(document.getElementById("difficulty-select").value)
localSettings.difficultyMode = simulation.difficultyMode