mod- pulse
gun: pulse is now a mod for laser
mod: beam splitter applies to pulse
difficulty balancing
(this needs to be done as more mods are added to the game to prevent power creep)
all modes are a bit harder
if you used to play why, try the new hard
if you used to play hard try the new normal
power ups drop more often from bosses on all modes
This commit is contained in:
30
todo.txt
30
todo.txt
@@ -1,17 +1,23 @@
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gun: pulse is now a mod for laser
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mod: beam splitter applies to pulse
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difficulty balancing
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(this needs to be done as more mods are added to the game to prevent power creep)
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all modes are a bit harder
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if you used to play why, try the new hard
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if you used to play hard try the new normal
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power ups drop more often from bosses on all modes
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************** TODO - n-gon **************
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optional setting for people with desktops that want double mobs
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mod - explosions apply radiation damage over time
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or spawn a neutron bomb with a timer
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hard mode should match the pace of why, but with less difficulty
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2x power up chances, same as why for all difficulties
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adjust difficulty levels
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easy: 1
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normal: 2
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hard: 3
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why: 4
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mod self destruct - drones explode when they die
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drones lose extra time on collisions
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optional setting for people with desktops that want double mobs
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combine more stuff?
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____ mod for ____
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@@ -20,11 +26,6 @@ combine more stuff?
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iceIX -> foam
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flechettes -> nail gun
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let beam splitter work with pulse
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neutron bomb as a mod for mines
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mod: stealth field - mark a mob, it you next kill is that mob get a bonus power up
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run only at the start of a new level
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@@ -35,6 +36,8 @@ add an ending to the game
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around level 15
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game never ends if you have used cheats
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new status effect - push mob away from player for a time
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new status effect - apply status effect to mobs that makes blocks attracted to them
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only lasts a few cycles
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@@ -56,7 +59,6 @@ look for mods that could update description text with count and mod.is informat
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can only use variables that change in effect() and remove()
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this.description = `<strong>8%</strong> chance to <strong>duplicate</strong> spawned <strong>power ups</strong><br><em>chance to duplicate = ${mod.duplicateChance}</em>`
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mod self destruct - drones explode when they die, but they last 1/2 as long
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mouse event e.which is deprecated
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