mod- pulse

gun: pulse is now a mod for laser
  mod: beam splitter applies to pulse

difficulty balancing
  (this needs to be done as more mods are added to the game to prevent power creep)
  all modes are a bit harder
    if you used to play why, try the new hard
    if you used to play hard try the new normal
  power ups drop more often from bosses on all modes
This commit is contained in:
landgreen
2020-10-25 15:09:55 -07:00
parent a5f79bf742
commit c7048c9324
9 changed files with 212 additions and 233 deletions

View File

@@ -2428,7 +2428,7 @@ const mod = {
maxCount: 9,
count: 0,
allowed() {
return mod.haveGunCheck("laser") && !mod.isWideLaser && !mod.isPulseLaser
return mod.haveGunCheck("laser") && !mod.isWideLaser && !mod.isPulseAim
},
requires: "laser, not specular reflection",
effect() {
@@ -2482,7 +2482,7 @@ const mod = {
maxCount: 1,
count: 0,
allowed() {
return mod.haveGunCheck("laser") && mod.laserReflections < 3 && !mod.beamSplitter && !mod.isWideLaser
return mod.haveGunCheck("laser") && mod.laserReflections < 3 && !mod.isWideLaser
},
requires: "laser, not specular reflection<br>not beam splitter, not diffuse",
effect() {
@@ -2520,7 +2520,7 @@ const mod = {
maxCount: 1,
count: 0,
allowed() {
return mod.isPulseLaser
return mod.isPulseLaser && !mod.beamSplitter
},
requires: "pulse",
effect() {