mod- pulse
gun: pulse is now a mod for laser
mod: beam splitter applies to pulse
difficulty balancing
(this needs to be done as more mods are added to the game to prevent power creep)
all modes are a bit harder
if you used to play why, try the new hard
if you used to play hard try the new normal
power ups drop more often from bosses on all modes
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@@ -2428,7 +2428,7 @@ const mod = {
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maxCount: 9,
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count: 0,
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allowed() {
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return mod.haveGunCheck("laser") && !mod.isWideLaser && !mod.isPulseLaser
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return mod.haveGunCheck("laser") && !mod.isWideLaser && !mod.isPulseAim
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},
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requires: "laser, not specular reflection",
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effect() {
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@@ -2482,7 +2482,7 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.haveGunCheck("laser") && mod.laserReflections < 3 && !mod.beamSplitter && !mod.isWideLaser
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return mod.haveGunCheck("laser") && mod.laserReflections < 3 && !mod.isWideLaser
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},
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requires: "laser, not specular reflection<br>not beam splitter, not diffuse",
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effect() {
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@@ -2520,7 +2520,7 @@ const mod = {
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maxCount: 1,
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count: 0,
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allowed() {
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return mod.isPulseLaser
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return mod.isPulseLaser && !mod.beamSplitter
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},
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requires: "pulse",
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effect() {
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