level clean ups rooftops, office
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@@ -504,8 +504,8 @@ const spawn = {
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//when player is inside event horizon
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if (Vector.magnitude(Vector.sub(this.position, player.position)) < eventHorizon) {
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if (mech.fieldMeter > 0.1) {
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mech.fieldMeter -= 0.005
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if (mech.energy > 0.1) {
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mech.energy -= 0.005
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} else {
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mech.damage(0.0002 * game.dmgScale);
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}
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@@ -602,8 +602,8 @@ const spawn = {
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ctx.fill();
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//when player is inside event horizon
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if (Vector.magnitude(Vector.sub(this.position, player.position)) < eventHorizon) {
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if (mech.fieldMeter > 0.1) {
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mech.fieldMeter -= 0.0075
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if (mech.energy > 0.1) {
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mech.energy -= 0.0075
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} else {
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mech.damage(0.0003 * game.dmgScale);
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}
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