mines are even more sticky, fixed quantum immortality
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@@ -307,13 +307,16 @@ const mech = {
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function randomizeMods() {
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b.setModDefaults(); //remove all mods
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//remove all bullets
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for (let i = 0; i < bullet.length; ++i) Matter.World.remove(engine.world, bullet[i]);
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bullet = [];
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for (let i = 0; i < totalMods; i++) {
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//find what mods I don't have
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let options = [];
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for (let i = 0, len = b.mods.length; i < len; i++) {
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//can't get quantum immortality or multiverse
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if (b.mods[i].name !== "quantum immortality" &&
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b.mods[i].name !== "level II multiverse" &&
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b.mods[i].name !== "Born rule" &&
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b.mods[i].count < b.mods[i].maxCount) options.push(i);
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}
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//add a new mod
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