mines are even more sticky, fixed quantum immortality

This commit is contained in:
landgreen
2020-01-12 11:05:47 -08:00
parent 69b7035a0b
commit c6afd8982c
5 changed files with 161 additions and 159 deletions

View File

@@ -14,7 +14,7 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
b.giveGuns(10)
// b.giveGuns(10)
// mech.setField(3)
// b.giveMod(3);
@@ -1569,7 +1569,17 @@ const level = {
}
},
levelAnnounce() {
document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel];
let mode = document.getElementById("difficulty-select").value
if (mode === "0") {
mode = "(easy)"
} else if (mode === "1") {
mode = "(normal)"
} else if (mode === "2") {
mode = "(hard)"
} else if (mode === "6") {
mode = "(why)"
}
document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel] + " " + mode;
// game.makeTextLog(`<div style='font-size: 25px;'>level ${game.difficulty} </div> <div style='font-size: 32px;'>${level.levels[level.onLevel]} </div>`, 300);
// if (game.difficulty === 0) text = "";
// text = "Level " + (game.difficulty + 1) + ": " + spawn.pickList[0] + "s + " + spawn.pickList[1] + "s";