mines are even more sticky, fixed quantum immortality
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14
js/level.js
14
js/level.js
@@ -14,7 +14,7 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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b.giveGuns(10)
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// b.giveGuns(10)
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// mech.setField(3)
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// b.giveMod(3);
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@@ -1569,7 +1569,17 @@ const level = {
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}
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},
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levelAnnounce() {
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document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel];
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let mode = document.getElementById("difficulty-select").value
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if (mode === "0") {
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mode = "(easy)"
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} else if (mode === "1") {
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mode = "(normal)"
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} else if (mode === "2") {
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mode = "(hard)"
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} else if (mode === "6") {
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mode = "(why)"
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}
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document.title = "n-gon: L" + (level.levelsCleared) + " " + level.levels[level.onLevel] + " " + mode;
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// game.makeTextLog(`<div style='font-size: 25px;'>level ${game.difficulty} </div> <div style='font-size: 32px;'>${level.levels[level.onLevel]} </div>`, 300);
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// if (game.difficulty === 0) text = "";
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// text = "Level " + (game.difficulty + 1) + ": " + spawn.pickList[0] + "s + " + spawn.pickList[1] + "s";
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