plasma bot, boom bot
mod - boomBot: explodes on mobs in close range mod - plasma-bot: bot that fires your plasma torch
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25
todo.txt
25
todo.txt
@@ -1,10 +1,21 @@
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rerolls drop 60% more often
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mines delay a 1/2 second longer before they arm
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mod: supply chain - doubles your current ammo, requires mod:logistics
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mod: neocognitron - pulse auto aiming
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mod - boomBot: explodes on mobs in close range
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mod - plasma-bot: bot that fires your plasma torch
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(limit 1 bot) (requires plasma torch)
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(you can get 2 plasma-bots with bot replication)
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(you can switch to a new field after getting plasma-bot)
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************** TODO - n-gon **************
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mob that flashes the player (makes the graphics not update for a couple seconds)
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held blocks aren't moving to the next level
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only issue is setting held block to not collide
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mod do 50% more damage in close, but 50% less at a distance
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code it like mod.isFarAwayDmg
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have these mods disable each other
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phase field still isn't fun
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rework renormalization mod as well
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does phase field need the stealth flag?
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@@ -12,9 +23,6 @@ phase field still isn't fun
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mod: use the stealth flag from the phase decoherence field
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maybe trigger it along with the damage immunity CD
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levels: make a function in the main game loop that runs level specific code
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reset the level function as each new level loads
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mod: efficient shielding (requires standing wave harmonics field)
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lowers force applied when blocking mobs (instead of flinging them away, you push them like with plasma torch), but uses less energy to block mobs
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and making it so liquid nitrogen and uranium reactor core have that effect in a radius around the player instead of on contact
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@@ -23,9 +31,6 @@ mod: efficient shielding (requires standing wave harmonics field)
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mod harmonic shield: slow everything in range around shield (temporal shield)
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set max speed?
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need a mod that effects ice status
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mod: ice status effect lasts twice as long
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mod: bot very slowly follows you and gives you a bonus when it's in range
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it moves through walls
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effect: damage bonus?, damage reduction?, push away mobs, limit top speed of mobs/blocks/player?
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