harmonic mod balance

This commit is contained in:
landgreen
2020-03-03 06:01:44 -08:00
parent 596739cbd1
commit c642cfcac2
4 changed files with 37 additions and 42 deletions

View File

@@ -3,11 +3,13 @@
mobs - add in a function to the main loops that does injected code for each mob
each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met
this could be a DOT, graphics, slow
mod - flechettes mod for poison damage
mod - get your next recursive mod 3 times
are players aware of what a recursive mod is?
too much of a nova drift rip off?
mod - vacuum bomb needs a mod
mod - grenade needs a mod
mod - time dilation field needs a mod
mod - phase decoherence field needs a mod
@@ -21,12 +23,6 @@ mod - rocket propelled grenades
grenades do +20% damage and move in an accelerating path
maybe explode on collision with map?
mod - negative mass field does damage to mobs in zone
mod - flechettes mod for poison damage
other flechettes multi-shot is disabled
mod - flechettes are guided towards targets
gun - buff vacuum bomb
its weak late game
can't spam it faster