bug fixes
This commit is contained in:
16
js/mods.js
16
js/mods.js
@@ -468,10 +468,11 @@ const mod = {
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},
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requires: "at least 3 rerolls",
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effect() {
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mob.isRerollBots = true;
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mod.isRerollBots = true;
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powerUps.reroll.changeRerolls(0)
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},
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remove() {
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mob.isRerollBots = false;
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mod.isRerollBots = false;
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}
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},
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{
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@@ -523,6 +524,7 @@ const mod = {
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b.guns[i].ammo = Math.floor(b.guns[i].ammo * 0.1);
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}
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}
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game.updateGunHUD();
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//double bots
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for (let i = 0; i < mod.nailBotCount; i++) {
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b.nailBot();
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@@ -753,7 +755,7 @@ const mod = {
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},
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{
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name: "energy conservation",
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description: "<strong>13%</strong> of <strong class='color-d'>damage</strong> done recovered as <strong class='color-f'>energy</strong>",
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description: "<strong>10%</strong> of <strong class='color-d'>damage</strong> done recovered as <strong class='color-f'>energy</strong>",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -761,7 +763,7 @@ const mod = {
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},
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requires: "",
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effect() {
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mod.energySiphon += 0.13;
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mod.energySiphon += 0.1;
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},
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remove() {
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mod.energySiphon = 0;
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@@ -818,7 +820,7 @@ const mod = {
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},
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{
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name: "entropy exchange",
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description: "<strong class='color-h'>heal</strong> for <strong>1.5%</strong> of <strong class='color-d'>damage</strong> done",
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description: "<strong class='color-h'>heal</strong> for <strong>1%</strong> of <strong class='color-d'>damage</strong> done",
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maxCount: 9,
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count: 0,
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allowed() {
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@@ -826,7 +828,7 @@ const mod = {
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},
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requires: "not mass-energy equivalence",
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effect() {
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mod.healthDrain += 0.015;
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mod.healthDrain += 0.01;
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},
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remove() {
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mod.healthDrain = 0;
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@@ -852,7 +854,7 @@ const mod = {
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},
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{
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name: "negentropy",
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description: "at the start of each <strong>level</strong><br><strong class='color-h'>heal</strong> up to <strong>50%</strong> of <strong>maximum health</strong>",
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description: "at the start of each <strong>level</strong><br><strong class='color-h'>heal</strong> up to <strong>66%</strong> of <strong>maximum health</strong>",
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maxCount: 1,
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count: 0,
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allowed() {
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