bug fixes

This commit is contained in:
landgreen
2020-07-15 11:12:51 -07:00
parent cef5f4d8d0
commit c63d0ac5f0
8 changed files with 73 additions and 59 deletions

View File

@@ -93,17 +93,20 @@ const build = {
<span style="font-size:1.5em;font-weight: 600;">PAUSED</span> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; press P to resume
</div>
<div class="pause-grid-module" style = "font-size: 13px;line-height: 120%;padding: 5px;">
level: ${level.levelsCleared} - ${level.levels[level.onLevel]} (${level.difficultyText()})
<br>${mob.length} mobs, &nbsp; ${body.length} blocks, &nbsp; ${bullet.length} bullets, &nbsp; ${powerUp.length} power ups
<br>mouse: (${game.mouseInGame.x.toFixed(1)}, ${game.mouseInGame.y.toFixed(1)}) &nbsp; ${mech.cycle} cycles
<strong>damage increase: ${((mod.damageFromMods()-1)*100).toFixed(0)}%
<br>harm reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
<br>fire delay decrease: ${((1-b.fireCD)*100).toFixed(0)}%</strong>
<br>
<br>health: (${(mech.health*100).toFixed(0)} / ${(mech.maxHealth*100).toFixed(0)}) &nbsp; energy: (${(mech.energy*100).toFixed(0)} / ${(mech.maxEnergy*100).toFixed(0)})
<br>mass: ${player.mass.toFixed(1)} &nbsp; rerolls: ${powerUps.reroll.rerolls}
<br>position: (${player.position.x.toFixed(1)}, ${player.position.y.toFixed(1)}) &nbsp; velocity: (${player.velocity.x.toFixed(1)}, ${player.velocity.y.toFixed(1)})
<br>
<br>damage increase: ${((mod.damageFromMods()-1)*100).toFixed(0)}%
<br>harm reduction: ${((1-mech.harmReduction())*100).toFixed(0)}%
<br>fire delay decrease: ${((1-b.fireCD)*100).toFixed(0)}%
<br>level: ${level.levelsCleared} - ${level.levels[level.onLevel]} (${level.difficultyText()})
<br>${mob.length} mobs, &nbsp; ${body.length} blocks, &nbsp; ${bullet.length} bullets, &nbsp; ${powerUp.length} power ups
<br>mouse: (${game.mouseInGame.x.toFixed(1)}, ${game.mouseInGame.y.toFixed(1)}) &nbsp; ${mech.cycle} cycles
<br>harm difficulty scale: ${(game.dmgScale*100).toFixed(0)}%
<br>damage difficulty scale: ${(b.dmgScale*100).toFixed(0) }%
<br>heal difficulty scale: ${(game.healScale*100).toFixed(0)}%
</div>`;
let countGuns = 0
let countMods = 0