checking for NaN health bug
mod - spores follow player mod - nails do 66% extra damage over 6 seconds working on pilot wave field
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23
todo.txt
23
todo.txt
@@ -1,12 +1,35 @@
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mod - spores follow player
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mod - nails do 66% extra damage over 6 seconds
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************** TODO - n-gon **************
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field - pilot wave
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while mouse is down blocks (and mobs?) are move with the mouse
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players can do serious damage by flicking the mouse and firing blocks
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on mouse down calculate relative position of block to mouse and maintain that as mouse moves
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on mouse up give blocks the computed mouse velocity
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use a gravity effect that pulls blocks in range towards the center of the mouse
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maybe no force in the very center to prevent clumping
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draw a ellipse around the mouse that wobbles like phase decoherence field, and changes color maybe like negative mass field
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make flurooantimonic acid mod a damage over time
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rename to radiation damage?
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mod - radiation damage over time effects can spread to nearby mobs
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do a check for nearby mobs on each tick
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try adding a subtile shift of color towards red, green or blue
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block, map, background, text? color
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could be random as each level loads
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player health becomes NaN
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occurred a few times at higher levels
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game.dmgScale, game.healScale not corrupted
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didn't occur: shotgun / laser with all mods that have no requirements
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mod - killing a stunned mob gives something
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ammo or heal power up?
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