checking for NaN health bug

mod - spores follow player
mod - nails do 66% extra damage over 6 seconds
working on pilot wave field
This commit is contained in:
landgreen
2020-04-10 12:21:13 -07:00
parent 5be4c80ccf
commit c57ae9d7fd
8 changed files with 282 additions and 159 deletions

View File

@@ -1,12 +1,35 @@
mod - spores follow player
mod - nails do 66% extra damage over 6 seconds
************** TODO - n-gon **************
field - pilot wave
while mouse is down blocks (and mobs?) are move with the mouse
players can do serious damage by flicking the mouse and firing blocks
on mouse down calculate relative position of block to mouse and maintain that as mouse moves
on mouse up give blocks the computed mouse velocity
use a gravity effect that pulls blocks in range towards the center of the mouse
maybe no force in the very center to prevent clumping
draw a ellipse around the mouse that wobbles like phase decoherence field, and changes color maybe like negative mass field
make flurooantimonic acid mod a damage over time
rename to radiation damage?
mod - radiation damage over time effects can spread to nearby mobs
do a check for nearby mobs on each tick
try adding a subtile shift of color towards red, green or blue
block, map, background, text? color
could be random as each level loads
player health becomes NaN
occurred a few times at higher levels
game.dmgScale, game.healScale not corrupted
didn't occur: shotgun / laser with all mods that have no requirements
mod - killing a stunned mob gives something
ammo or heal power up?