checking for NaN health bug
mod - spores follow player mod - nails do 66% extra damage over 6 seconds working on pilot wave field
This commit is contained in:
14
js/level.js
14
js/level.js
@@ -13,10 +13,10 @@ const level = {
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levelsCleared: 0,
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start() {
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if (build.isURLBuild && level.levelsCleared === 0) build.onLoadPowerUps();
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if (level.levelsCleared === 0) {
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if (level.levelsCleared === 0) { //this code only runs on the first level
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// level.difficultyIncrease(9)
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// b.giveGuns("vacuum bomb")
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// mech.setField("phase decoherence field")
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// mech.setField("pilot wave")
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// mech.energy = 0.1;
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// b.giveMod("negative feedback");
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// b.giveMod("photovoltaics");
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@@ -147,9 +147,9 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.laserBoss(2900, -500)
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spawn.beamer(1200, -500)
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// spawn.sucker(1200, -500)
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// spawn.timeSkipBoss(2900, -500)
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// spawn.randomMob(3200, -500)
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spawn.randomMob(1600, -500)
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},
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bosses() {
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@@ -671,7 +671,7 @@ const level = {
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});
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level.fill.push({
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x: 1760,
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x: 1735,
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y: -1550,
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width: 1390,
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height: 550,
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@@ -701,7 +701,7 @@ const level = {
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//spawn.mapRect(-700, 0, 6250, 100); //ground
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spawn.mapRect(3400, 0, 2150, 100); //ground
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spawn.mapRect(-700, -2000, 2110, 50); //Top left ledge
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spawn.mapRect(-700, -2000, 2125, 50); //Top left ledge
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spawn.bodyRect(1300, -2125, 50, 125, 0.8);
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spawn.bodyRect(1307, -2225, 50, 100, 0.8);
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spawn.mapRect(-700, -2350, 50, 400); //far left starting left wall
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@@ -733,7 +733,7 @@ const level = {
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spawn.bodyRect(2710, -1250, 125, 125, 0.8);
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spawn.bodyRect(2705, -1350, 75, 100, 0.8);
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spawn.mapRect(3500, -1600, 350, 50);
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spawn.mapRect(1750, -1600, 1410, 50);
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spawn.mapRect(1725, -1600, 1435, 50);
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spawn.bodyRect(3100, -1015, 375, 15);
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spawn.bodyRect(3500, -850, 75, 125, 0.8);
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spawn.mapRect(3450, -1000, 50, 580); //left building wall
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