winter vacation update

mob health tech
  tech: cascading failure - +222% damage to mobs below 25% health
  tech: yield stress - +55% damage to mobs at maximum health
  cloaking tech: topological defect - +88% damage to mobs at maximum health
  harpoon tech: brittle - +88% harpoon/grapple damage to mobs at maximum health

cloaking buffs
  50->66% defense while cloaked
  recloak 0.25s faster
  simplified cloaking field graphics
  boson composite drains much less energy while moving through mobs and shields
    fixed bug where mines and egg mobs were colliding with player while intangible
  patch no longer drains energy when you heal on cloaking
  metamaterial absorber gets 17->22% chance to spawn a power up for each mob alive
  no-cloning theorem changes to 45->40% duplication and 2->1% duplication loss on killing a mob

finalBoss phases:
  new: slow zone, antigravity pulse
  nerfed: laser, black hole, orbitals
  buffed: oscillation, mobs
  improved graphics: boulder

Hilbert space has a skin. 99->142% damage increase, but randomize tech after taking damage
Higgs mechanism has a skin. +45->77% fire rate, player can't move while firing
induction furnace gives +77% harpoon/grapple damage for 8 seconds after picking up a power up
collider 50->100% chance to combine and randomize power ups
quenching gives more bonus max health at high difficulty level  (maybe around 30% more health)
accretion gives 5->7 heal power ups
dynamo bots follow player much closer when you have many of them
scrap-bots don't follow the player as accurately or as quickly
  scrap bot duration 13->15 seconds
JUNK tech: planned obsolescence - make 100 scrap bots that last for about 30 seconds

community map dojo by werid_pusheen
  fixed by Cornbread 2100

hard mode gets 1 less heal at the start
hard and why difficulty don't begin with starter mobs
hopBullet mobs last 2 seconds less time
adjusted button heights on train station level to be consistently the same height
This commit is contained in:
landgreen
2024-01-04 16:38:52 -08:00
parent 2d12f1da42
commit c47d86064b
15 changed files with 1312 additions and 840 deletions

154
todo.txt
View File

@@ -1,24 +1,64 @@
******************************************************** NEXT PATCH **************************************************
why mode is now 20% easier, but still 25% harder than hard mode
easy:1, normal:2, hard:4, why:6->5
mob health tech
tech: cascading failure - +222% damage to mobs below 25% health
tech: yield stress - +55% damage to mobs at maximum health
cloaking tech: topological defect - +88% damage to mobs at maximum health
harpoon tech: brittle - +88% harpoon/grapple damage to mobs at maximum health
new community map unchartedCave by 3xionDev!
cloaking buffs
50->66% defense while cloaked
recloak 0.25s faster
simplified cloaking field graphics
boson composite drains much less energy while moving through mobs and shields
fixed bug where mines and egg mobs were colliding with player while intangible
patch no longer drains energy when you heal on cloaking
metamaterial absorber gets 17->22% chance to spawn a power up for each mob alive
no-cloning theorem changes to 45->40% duplication and 2->1% duplication loss on killing a mob
Newtons 1st law 66->88% defense when moving fast
Newtons 2nd law 66->88% damage when moving fast
CIWS energy 20->18 per shot
rupture disables reel and tokamak
finalBoss phases:
new: slow zone, antigravity pulse
nerfed: laser, black hole, orbitals
buffed: oscillation, mobs
improved graphics: boulder
Hilbert space has a skin. 99->142% damage increase, but randomize tech after taking damage
Higgs mechanism has a skin. +45->77% fire rate, player can't move while firing
induction furnace gives +77% harpoon/grapple damage for 8 seconds after picking up a power up
collider 50->100% chance to combine and randomize power ups
quenching gives more bonus max health at high difficulty level (maybe around 30% more health)
accretion gives 5->7 heal power ups
dynamo bots follow player much closer when you have many of them
scrap-bots don't follow the player as accurately or as quickly
scrap bot duration 13->15 seconds
JUNK tech: planned obsolescence - make 100 scrap bots that last for about 30 seconds
community map dojo by werid_pusheen
fixed by Cornbread 2100
hard mode gets 1 less heal at the start
hard and why difficulty don't begin with starter mobs
hopBullet mobs last 2 seconds less time
adjusted button heights on train station level to be consistently the same height
*********************************************************** TODO *****************************************************
hexagon head skin
maybe give defense
scrap bots don't follow player
adjust spawn rates to balance
foam tech: increase size of foam and increase duration, but drop speed down, so they come to a stop and just hang
allow them to harm player?
this is probably just too annoying
make a flutter variant
just move the wings to the back?
slow flap, and acceleration that increases when the flap occurs, like swimming
make grappling hook of different shapes
shapes
longer
circular with spikes
indicate tech upgrades?
rupture, reel, tokamak
do this in draw or in verticies?
@@ -31,8 +71,6 @@ grappling hook field
field tech ideas
Buoyancy - aerostat, but for defense: +70% defense while off the ground
too similar to degenerate matter
generate ___ after destroying blocks
energy, drones, iceIX, explosion, nails, junk bots?
tech - killing a mob heals for the last damage you took
disable cloaking heal? maybe you don't need to disable, just don't heal twice
@@ -43,9 +81,6 @@ on sucker mob death trigger radiation damage AoE and a graphic (Hawking radiati
tech prismatic laser - cycles between different laser colors every 1-2 seconds
make phonon the default wave gun type and make a tech to switch to the normal wave beam
nerf phonon, buff wave
sword slash for plasma torch (giving up on this for now, had trouble making graphics look good)
activates when mouse is close to player
gradual activation
@@ -83,12 +118,6 @@ use cross product rotation for other mobs?
super-bot: fires super balls
tech - only allow 1,2 turrets at time. spawning a new mine removes the oldest mine
turrets never run out of ammo
or turrets automatically use one of your mine ammos when they run out?
good with multi gun builds
conflict with booby trap?
tech: after a needle hits a mobs
the needle splits into 3 needles?
reset your fire CD?
@@ -183,32 +212,6 @@ hookBoss fires a hook that pulls player towards it
player targeted unless cloaking
also add effect to finalBoss
finalBoss
add synergies between modes:
new modes:
something that needs to be killed quickly
if you don't kill it boss gets a shield
rotating quadrant immunity shield, can't take damage from that quadrant
maybe also attack player near that quadrant
but how to tell the angle of incoming damage
maybe a physics body like the shield but it only covers 1/3 of mob?
falling object warps to ceiling after hitting floor
doesn't end, player needs to kill it
slowly grows?
slow effect zones
random placement or place over player or both!
draw white dot and an outline of area of effect
expanding circle stroke, freeze effect triggers when stroke circle hits fill circle
after 1-2 seconds freeze player if in the zone
also freeze mobs
effect that makes player have to be close to boss
hook that tries to yank the player into hitting finalBoss
does damage
pulls player into center
counter with wormhole, negative mass
player targeted unless cloaking
mob status effect - emit - mobs fire lasers for a few seconds
tech: phosphorescence - mobs emit after being hit with laser beams
@@ -226,7 +229,7 @@ tech increase max energy and energy to 5000, but you can no longer regen energy
it would be nice if there was incentive to go slow when choosing tech so n-gon is more relaxing
add some css based visual effects for opening up a tech,gun,field
make a new coupling effect for perfect diamagnetism or standing wave
make a new coupling effect for perfect diamagnetism
make a faster smaller version of cell boss that also has map collisions
@@ -237,22 +240,11 @@ JUNK tech description that changes similar to cards in inscription
that changes based on mouse position
can you tell if mouse is over card?
tech - buff MACHO range, effect, move speed?
while you are inside MACHO it will damage mobs?
PWA?
https://developer.mozilla.org/en-US/docs/Web/Progressive_web_apps
https://codeburst.io/how-to-easily-turn-your-static-website-to-a-progressive-web-app-pwa-b0af08da9693
https://github.com/landgreen/n-gon/pull/32/files
bug blocks and power ups falling through map
always foam gun (4-5 times)
might be about tech pressure vessel
happens rarely, doesn't repeat
only occurs for 3 people so far
normally after level 6
occurred once on the first level, didn't fire gun and was able to walk through a body
Tech:when relay switch/flip flop is on, turn ammo powerups into boosts, when relay swicth/flip flop is off, ammo powerups remain ammo powerups
or toggle other power ups
health/ammo
@@ -260,9 +252,6 @@ Tech:when relay switch/flip flop is on, turn ammo powerups into boosts, when rel
JUNK: what the golf?
trying to throw a block throws you instead
tech for lens - you can only fire through the lens
and some buff? damage or energy?
complete blowSuckBoss... or don't
tech: laser reflections increase damage
@@ -272,18 +261,6 @@ JUNK tech different effects based on night or day
Boss that shoots out a ring of bullets, then after a few seconds it gravitates the bullets back
coupling
put coupling description as 4th line on field description
raw text no function call
no need for coupling description in power ups, pause
negative coupling?
wouldn't work for iceIX
coupling tech
names: strongly coupled, Vibronic coupling, NMR coupling
tech: +x% field coupling, your field changes randomly every y seconds
tech: coupling starts at 200%, but decays when the field is in use, coupling recharges when the field is not in use
some fields aren't used much (that's ok?)
tech give laser mines more lasers (3->4? 5?)
rewindBoss: after hitting 1/5 damage thresholds the boss rewinds back in time to where it was a few seconds ago
@@ -307,11 +284,6 @@ immediately fire all of your ammo
after taking damage explode while invulnerable
scale explosion radius with damage
quantum immortality: send you to a new tab after you die with a random load out
basically everything is the same as it is now, but you switch tabs
Tech: Tech/guns/fields can no longer be duplicated. Duplication applies twice
tech: get sent to a new tab that closes in 3 minutes
in the new tab you play reactor
if you die in reactor you die in game, if you win you get 2-3 tech in the original game?
@@ -319,31 +291,8 @@ tech: get sent to a new tab that closes in 3 minutes
count guns, field, tech and give random stuff on new tab
i-frame instead of tab?
reduce the amount of research and nerf anti randomization tech
increase possible synergies that go nuts
tech expansion: field coupling also expands each fields in different ways
how to make the description work
change description based on your current field?
perfect diamagnetism moves forward when you hold down the shield
it's great, but maybe annoying?
maybe only with crouch?
perfect diamagnetism just replace or increase Messier effect
time dilation drains 1/2 as much energy when paused
grow plasma torch as you hold it down
negative mass effects much more space
needs more benefit?
reduces the cloaking vision effect?
needs more benefit?
tech: missiles explode a 2nd time after 1/2 a second (with a slightly different position determined by original velocity)
The tech that makes blocks that fall into a wormhole give energy should scale with block size, with the same formula as tokomak
junk suggestion: useless machine - ejects itself and removes itself from the item pool
seed isn't working right from shared URL
mob mechanics
@@ -359,8 +308,6 @@ mob mechanics
spawns new nodes
draws connections as quad lines
tech: You can place an extra perfect diamagnatism field on the map
standing wave no longer pushes mobs away, but it can do damage to mobs caught in area effect
Standing wave harmonics no longer deflects, but instead discharges excess energy as lightning toward nearby enemies
negative mass field does damage to mobs inside field
@@ -1157,6 +1104,7 @@ possible names for tech
Josephson junction - superconducting junction
Pyroelectricity - voltage from temp changes - upgrade from piezoelectricity
perturbation
Unruh effect - accelerating makes heat/thermal particles
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