file reoganization, mod has it's own file
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41
todo.txt
41
todo.txt
@@ -1,12 +1,41 @@
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mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
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mod - microstates: +7% damage for every 10 active bullets
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(requires mod: Lorentzian topology)
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mod - laser diode: laser, pulse, and laser-bots use 37% less energy
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25% increase in difficulty scaling (level 10 should now have the difficulty of level 12)
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effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
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************** TODO - n-gon **************
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impact shear buff to 3 nails?
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make a lower tier of basic mods
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33% chance for basic mod on each selection
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make an odds variable that starts at 0% and gains 33% for each normal mod, resets to 0% after get a basic mod
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don't track these mods for avoiding no repeats
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make ball different color to indicate quality
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basic: grey? smaller size?
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also make gun/field specific mods have a different icon for top tier
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don't include basic mods in custom mod?
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basic mods can show on guns or fields?
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ideas
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+5% damage
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+8% haste
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+5% damage reduction
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+25% max health
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+25% max energy
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spawn 2 ammo //or 3?
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spawn 2 heal
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spawn 2 reroll //or 1?
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improve movement fluidity, through mods, or default improvements
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let legs jump on mobs, but player will still take damage
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like: ori and the blind forest, celeste
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many of the movement abilities in these games require levels to be built around the ability
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general feeling of responsiveness and control
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coyote time: can still jump a few cycles after leaving ground
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mod: double jump
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mod: air dash
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mod: wall jump
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wall grab?
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maybe remove falling damage and block damage?
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rays can have width, how to use this?
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Matter.Query.ray(bodies, startPoint, endPoint, [rayWidth])
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wide lasers?
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