file reoganization, mod has it's own file

This commit is contained in:
landgreen
2020-05-19 19:03:53 -07:00
parent 4a355caa60
commit c31c1c2d7a
13 changed files with 2104 additions and 2084 deletions

View File

@@ -1,12 +1,41 @@
mod - many worlds: 100% chance on choosing a power up to spawn a reroll if you have no rerolls
mod - microstates: +7% damage for every 10 active bullets
(requires mod: Lorentzian topology)
mod - laser diode: laser, pulse, and laser-bots use 37% less energy
25% increase in difficulty scaling (level 10 should now have the difficulty of level 12)
effects: player damage, mod damage, mob acceleration, mob reaction time, mob cooldown time
************** TODO - n-gon **************
impact shear buff to 3 nails?
make a lower tier of basic mods
33% chance for basic mod on each selection
make an odds variable that starts at 0% and gains 33% for each normal mod, resets to 0% after get a basic mod
don't track these mods for avoiding no repeats
make ball different color to indicate quality
basic: grey? smaller size?
also make gun/field specific mods have a different icon for top tier
don't include basic mods in custom mod?
basic mods can show on guns or fields?
ideas
+5% damage
+8% haste
+5% damage reduction
+25% max health
+25% max energy
spawn 2 ammo //or 3?
spawn 2 heal
spawn 2 reroll //or 1?
improve movement fluidity, through mods, or default improvements
let legs jump on mobs, but player will still take damage
like: ori and the blind forest, celeste
many of the movement abilities in these games require levels to be built around the ability
general feeling of responsiveness and control
coyote time: can still jump a few cycles after leaving ground
mod: double jump
mod: air dash
mod: wall jump
wall grab?
maybe remove falling damage and block damage?
rays can have width, how to use this?
Matter.Query.ray(bodies, startPoint, endPoint, [rayWidth])
wide lasers?