file reoganization, mod has it's own file
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10
js/level.js
10
js/level.js
@@ -17,7 +17,7 @@ const level = {
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// game.enableConstructMode() //used to build maps in testing mode
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// level.difficultyIncrease(9)
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// mech.setField("time dilation field")
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// b.giveMod("brushless motor");
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// mod.giveMod("brushless motor");
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// b.giveGuns("drones")
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// b.giveGuns("mine")
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// mech.setField("pilot wave")
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@@ -45,13 +45,13 @@ const level = {
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game.setZoom();
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level.addToWorld(); //add bodies to game engine
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game.draw.setPaths();
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for (let i = 0; i < b.modLaserBotCount; i++) {
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for (let i = 0; i < mod.laserBotCount; i++) {
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b.laserBot()
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}
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for (let i = 0; i < b.modNailBotCount; i++) {
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for (let i = 0; i < mod.nailBotCount; i++) {
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b.nailBot()
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}
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for (let i = 0; i < b.modFoamBotCount; i++) {
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for (let i = 0; i < mod.foamBotCount; i++) {
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b.foamBot()
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}
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},
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@@ -188,7 +188,7 @@ const level = {
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// spawn.stabber(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.shooter(1600, -500)
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spawn.focuser(1600, -500)
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spawn.striker(1600, -500)
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// spawn.shield(mob[mob.length - 1], 1200, -500, 1);
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// spawn.nodeBoss(1200, -500, "spiker")
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