working on a new map

This commit is contained in:
lilgreenland
2019-10-07 15:26:20 -07:00
parent 868a8a3e89
commit c31a5ef5c9
3 changed files with 106 additions and 77 deletions

View File

@@ -13,10 +13,10 @@ const level = {
// game.zoomScale = 1400 //1400
if (game.levelsCleared === 0) {
document.title = "n-gon";
this.intro(); //starting level
// this.intro(); //starting level
// this.testingMap();
// this.bosses();
// this.skyscrapers();
this.excavation();
// this.rooftops();
// this.warehouse();
// this.highrise();
@@ -374,7 +374,6 @@ const level = {
// spawn.healer(1000, -500)
// spawn.healer(1000, -400)
},
rooftops() {
game.zoomTransition(1700) //1400 is normal
@@ -568,6 +567,47 @@ const level = {
//spawn.randomBoss(4850, -1250,0.7);
if (game.levelsCleared > 4) spawn.bomber(2500, -2400, 100);
},
excavation() {
game.zoomTransition(2200) //1400 is normal
mech.setPosToSpawn(-50, -50); //normal spawn
level.enter.x = mech.spawnPos.x - 50;
level.enter.y = mech.spawnPos.y + 20;
level.exit.x = 1500;
level.exit.y = -1875;
this.addZone(level.exit.x, level.exit.y, 100, 30, "nextLevel");
// powerUps.spawnStartingPowerUps(1475, -1175);
// spawn.debris(0, -2200, 4500, 20); //20 debris per level
document.body.style.backgroundColor = "#dcdcde";
// //foreground
// level.fill.push({
// x: 2500,
// y: -1100,
// width: 450,
// height: 250,
// color: "rgba(0,0,0,0.1)"
// });
// //background
// level.fillBG.push({
// x: 1300,
// y: -1800,
// width: 750,
// height: 1800,
// color: "#d4d4d7"
// });
// starting room
spawn.mapRect(-200, 0, 500, 1500);
spawn.mapRect(-200, -300, 500, 50);
spawn.mapRect(-200, -300, 50, 350);
spawn.bodyRect(100, -250, 200, 240);
//top of building
spawn.mapRect(600, 0, 800, 100);
spawn.mapRect(200, 1100, 800, 400);
spawn.mapRect(1250, 1100, 800, 400);
},
skyscrapers() {
game.zoomTransition(2000) //1400 is normal