phase field shield interactions

This commit is contained in:
lilgreenland
2020-03-05 07:09:36 -08:00
parent 0fe34c219a
commit c2b77579f7
2 changed files with 20 additions and 24 deletions

View File

@@ -1,5 +1,8 @@
************** TODO - n-gon **************
mod - vacuum bomb pulls shields off the mob
or just greatly damages shields during the suck phase if the pulling doesn't work
mod - blocking with nano-scale is more efficient
mod - time dilation - Quantum Recovery
@@ -10,32 +13,25 @@ mod - time dilation - Quantum Recovery
put the array in the time field object
cause the player to go back in time when the field was first activated (easier then going back to 3 seconds before)
mod - phase decoherence - Atomic Reconfigure
While moving and using the field, any enemies you pass through are damaged
mod - grenade explosions stun enemies
stun - blind, slow, but increase gravity effects
use status effect code
bug getting stuck in crouch mode
press T to see it visually
happened twice
once right after selecting a mod lots of blocks around
once right after selecting a mod lots of blocks around
I don't think I was holding a block
might have been standing on a block... not sure
mobs - add in a function to the main loops that does injected code for each mob
each mob would get an object with a game.cycle for ending and a method to run each cycle until the end is met
this could be a DOT, graphics, slow
mod - flechettes mod for poison damage
this could be a DoT, graphics, slow, blind
stun - blind, slow, but increased gravity effects
mod - flechettes mod for DoT poison damage
mod - grenade explosions stun enemies
mod - get your next recursive mod 3 times
are players aware of what a recursive mod is?
too much of a nova drift rip off?
mod - vacuum bomb needs a mod
mod - grenade needs a mod
settings - auto aim at nearest mob
settings - custom keys binding