wave beam

several small wave beam tech adjustments
I lost track of what I did
This commit is contained in:
landgreen
2021-05-04 07:03:13 -07:00
parent 76c591ef61
commit c10e110a5d
5 changed files with 115 additions and 113 deletions

View File

@@ -1,8 +1,11 @@
******************************************************** NEXT PATCH ********************************************************
several small wave beam tech adjustments
******************************************************** BUGS ********************************************************
power ups don't float up in acid anymore?
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
@@ -33,12 +36,13 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** TODO ********************************************************
wave tech: delay similar to foam
wave tech: dispersion - add noise and damage to waves
wave tech: chirp - amplitude increases with time
wave tech: chirp - amplitude and damage increases towards the end of the wavePacket
wave tech: wave bullets are removed after doing damage, but they do something
more damage, explode, freeze, stun radiation
make a system to show current gun damage in pause menu?
mobs that die while frozen produce ice-IX bullets
tech: mobs that die while frozen produce ice-IX bullets
tech: picking up heal power ups when at full health does harm equal to the heal values
benefit on pick up: