wave beam
several small wave beam tech adjustments I lost track of what I did
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12
todo.txt
12
todo.txt
@@ -1,8 +1,11 @@
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******************************************************** NEXT PATCH ********************************************************
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several small wave beam tech adjustments
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******************************************************** BUGS ********************************************************
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power ups don't float up in acid anymore?
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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@@ -33,12 +36,13 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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wave tech: delay similar to foam
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wave tech: dispersion - add noise and damage to waves
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wave tech: chirp - amplitude increases with time
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wave tech: chirp - amplitude and damage increases towards the end of the wavePacket
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wave tech: wave bullets are removed after doing damage, but they do something
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more damage, explode, freeze, stun radiation
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make a system to show current gun damage in pause menu?
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mobs that die while frozen produce ice-IX bullets
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tech: mobs that die while frozen produce ice-IX bullets
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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