wave beam
several small wave beam tech adjustments I lost track of what I did
This commit is contained in:
14
js/level.js
14
js/level.js
@@ -17,14 +17,12 @@ const level = {
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// simulation.setZoom();
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// m.setField("nano-scale manufacturing")
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// b.giveGuns("wave beam")
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// b.giveGuns("foam")
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// tech.isExplodeRadio = true
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// for (let i = 0; i < 1; i++) tech.giveTech("amplitude")
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// tech.giveTech("aerogel")
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// for (let i = 0; i < 1; i++) tech.giveTech("wavelength")
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// tech.giveTech("phase velocity")
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// tech.giveTech("imaginary")
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// for (let i = 0; i < 2; i++) tech.giveTech("least action")
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// for (let i = 0; i < 3; i++) tech.giveTech("wavelength")
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// for (let i = 0; i < 1; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
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// tech.isExplodeRadio = true;
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// tech.isMineSentry = true
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@@ -1110,13 +1108,13 @@ const level = {
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spawn.mapRect(6700, -1800, 800, 2600); //right wall
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.starter(1900, -500, 200) //big boy
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spawn.starter(1900, -500, 200) //big boy
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// spawn.grower(1900, -500)
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// spawn.pulsarBoss(1900, -500)
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// spawn.shooterBoss(1900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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spawn.striker(1600, -500)
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// spawn.striker(1600, -500)
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// spawn.laserTargetingBoss(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.ghoster(1800, -120)
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