wave bullets end after damage
wave beam bullets now end after hitting mobs bullets do more damage, and reduce mob velocity a bit more ammo, more fire delay most wave beam tech has been buffed a bit also
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20
todo.txt
20
todo.txt
@@ -1,7 +1,6 @@
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******************************************************** NEXT PATCH ********************************************************
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tech: metastability - 20% dup chance, but duplicated powers up eventually explode
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nerfed tech: electric reactive armor 6% (was 7%) explosion damage reduction for every 10 energy you currently have
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******************************************************** BUGS ********************************************************
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@@ -39,17 +38,16 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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make wave packets a tech
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use the tech that makes the wave packets longer?
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default wave can be two oscillating waves
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tech: a slow moving immortal mob follows you forever
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spawns at exit and just slowing moves towards player
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benefit:
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tech: use the ability for power ups to have custom code
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attracted to player
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attracted to other power ups
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explode if they touch?
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make beating the final boss without undefined feel like winning, not like dieing
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try making more things const to change the color to purple in simulation loop
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power ups disappear after 3-5 seconds
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only apply to drops from killing mobs
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+duplication 20%
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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