wave bullets end after damage
wave beam bullets now end after hitting mobs bullets do more damage, and reduce mob velocity a bit more ammo, more fire delay most wave beam tech has been buffed a bit also
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@@ -16,7 +16,7 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("metamaterial cloaking")
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b.giveGuns("wave beam")
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// b.giveGuns("wave beam")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// tech.giveTech("pulse")
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@@ -25,7 +25,7 @@ const level = {
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("bound state")
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// for (let i = 0; i < 9; i++) tech.giveTech("slow light")
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tech.giveTech("metastability")
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// tech.giveTech("metastability")
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level.intro(); //starting level
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// level.testing(); //not in rotation
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