test
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@@ -2241,7 +2241,7 @@ const b = {
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ctx.stroke();
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ctx.stroke();
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ctx.lineJoin = "round"
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ctx.lineJoin = "round"
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ctx.miterLimit = 10
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ctx.miterLimit = 10
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ctx.sillStyle = "#000"
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ctx.strokeStyle = "#000"
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ctx.fill();
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ctx.fill();
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},
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},
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drawString() {
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drawString() {
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@@ -48,7 +48,7 @@ const level = {
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// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
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// level.ace();
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// level.testing();
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// for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500)
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// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
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// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)
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17
todo.txt
17
todo.txt
@@ -10,11 +10,18 @@ buckling: can spawn boosts or coupling in addition to heals, ammo, and research
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*********************************************************** TODO *****************************************************
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*********************************************************** TODO *****************************************************
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add a player to the load screen
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more (all) bosses need to be made of parts
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static SVG image of player
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good examples: spiderBoss, dragonFlyBoss, beetleBoss
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canvas image
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methods:
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interactable?
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spawn adds in phases, like beetle and tether
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full matter.js level?
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constraints, like spider
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be nice if each constrained part does something different
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constrained mobs that regen after phases
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flock, like cellBoss, blockBoss
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Bosses that could be converted to more parts
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"orbitalBoss", "shooterBoss", "bomberBoss", "launcherBoss", "laserTargetingBoss", "streamBoss", "pulsarBoss", "grenadierBoss", "blinkBoss", "laserBombingBoss", "blockBoss", "revolutionBoss", "slashBoss", "timeSkipBoss", "sneakBoss"
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"sneakBoss" could get sneaker adds after each hide phase
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"laserTargetingBoss" could have close range stabbers constrained, a few long range shooters, and a few laser shooters
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use cross product rotation for other mobs?
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use cross product rotation for other mobs?
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snipers, shooters?
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snipers, shooters?
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