This commit is contained in:
landgreen
2023-08-05 19:59:32 -07:00
parent 77cafe3cf0
commit bffaeedcfb
3 changed files with 14 additions and 7 deletions

View File

@@ -2241,7 +2241,7 @@ const b = {
ctx.stroke(); ctx.stroke();
ctx.lineJoin = "round" ctx.lineJoin = "round"
ctx.miterLimit = 10 ctx.miterLimit = 10
ctx.sillStyle = "#000" ctx.strokeStyle = "#000"
ctx.fill(); ctx.fill();
}, },
drawString() { drawString() {

View File

@@ -48,7 +48,7 @@ const level = {
// for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech"); // for (let i = 0; i < 3; i++) powerUps.directSpawn(450, -50, "tech");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "research");
// for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling"); // for (let i = 0; i < 10; i++) powerUps.directSpawn(1750, -500, "coupling");
// level.ace(); // level.testing();
// for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500) // for (let i = 0; i < 1; ++i) spawn.slasher(1900, -500)
// for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500) // for (let i = 0; i < 1; ++i) spawn.slasher2(1900, -500)
// for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500) // for (let i = 0; i < 1; ++i) spawn.shooterBoss(1900, -2500)

View File

@@ -10,11 +10,18 @@ buckling: can spawn boosts or coupling in addition to heals, ammo, and research
*********************************************************** TODO ***************************************************** *********************************************************** TODO *****************************************************
add a player to the load screen more (all) bosses need to be made of parts
static SVG image of player good examples: spiderBoss, dragonFlyBoss, beetleBoss
canvas image methods:
interactable? spawn adds in phases, like beetle and tether
full matter.js level? constraints, like spider
be nice if each constrained part does something different
constrained mobs that regen after phases
flock, like cellBoss, blockBoss
Bosses that could be converted to more parts
"orbitalBoss", "shooterBoss", "bomberBoss", "launcherBoss", "laserTargetingBoss", "streamBoss", "pulsarBoss", "grenadierBoss", "blinkBoss", "laserBombingBoss", "blockBoss", "revolutionBoss", "slashBoss", "timeSkipBoss", "sneakBoss"
"sneakBoss" could get sneaker adds after each hide phase
"laserTargetingBoss" could have close range stabbers constrained, a few long range shooters, and a few laser shooters
use cross product rotation for other mobs? use cross product rotation for other mobs?
snipers, shooters? snipers, shooters?