gun ammo descriptions
missile Bot: +10% bigger explosions, +10% damage, +7% fire rate plasma Bot: +40% damage, and drains 2% less energy 1st ionization energy: 8->11 energy per heal mass-energy: defense reduction factor 0.13->0.33 neutron bomb: +25% damage non-renewables: 78->88% damage junk DNA: applies to all damage, not just spores pseudoscience: adds (1-4)->(1-3) JUNK to tech pool per free research futures exchange: 4.1->4.3 duplication per cancel default skin has slightly more narrow legs added ammo to gun descriptions
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22
todo.txt
22
todo.txt
@@ -1,12 +1,20 @@
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******************************************************** NEXT PATCH **************************************************
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on later levels spawn 2 bosses, but 1 power up each
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starts at simulation.difficulty > 23 //on hard mode level 6, level 12 on easy, level 4 on why?
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makes combat harder, but also means that you will always get at least 2 drops per level
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you used to have a chance to only get 1 near the end of the game
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I'm guessing this will lead to about 3 more total tech by the final boss
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abiogenesis - removed
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parthenogenesis - doesn't duplicate bosses anymore, +8% duplication
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missile Bot: +10% bigger explosions, +10% damage, +7% fire rate
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plasma Bot: +40% damage, and drains 2% less energy
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1st ionization energy: 8->11 energy per heal
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mass-energy: defense reduction factor 0.13->0.33
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neutron bomb: +25% damage
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non-renewables: 78->88% damage
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junk DNA: applies to all damage, not just spores
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pseudoscience: adds (1-4)->(1-3) JUNK to tech pool per free research
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futures exchange: 4.1->4.3 duplication per cancel
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default skin has slightly more narrow legs
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added ammo to gun descriptions
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calculate the ammo drop rate for each gun live based on ammo tech?
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need to make a generic function
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*********************************************************** TODO *****************************************************
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