gun ammo descriptions
missile Bot: +10% bigger explosions, +10% damage, +7% fire rate plasma Bot: +40% damage, and drains 2% less energy 1st ionization energy: 8->11 energy per heal mass-energy: defense reduction factor 0.13->0.33 neutron bomb: +25% damage non-renewables: 78->88% damage junk DNA: applies to all damage, not just spores pseudoscience: adds (1-4)->(1-3) JUNK to tech pool per free research futures exchange: 4.1->4.3 duplication per cancel default skin has slightly more narrow legs added ammo to gun descriptions
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@@ -8,7 +8,7 @@ const level = {
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onLevel: -1,
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levelsCleared: 0,
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// playableLevels: ["pavilion", "pavilion", "pavilion", "pavilion", "pavilion", "pavilion", "pavilion", "pavilion", "pavilion", "pavilion", "pavilion"],
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//see level.populateLevels: (intro, ... , reservoir or factory, reactor, ... , gauntlet, final) added later
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//see level.populateLevels: (intro, ... , reservoir or factory, reactor, ... , subway, final) added later
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playableLevels: ["labs", "rooftops", "skyscrapers", "warehouse", "highrise", "office", "aerie", "satellite", "sewers", "testChamber", "pavilion", "lock"],
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communityLevels: ["gauntlet", "stronghold", "basement", "crossfire", "vats", "run", "ngon", "house", "perplex", "coliseum", "tunnel", "islands", "temple", "dripp", "biohazard", "stereoMadness", "yingYang", "staircase", "fortress", "commandeer", "clock", "buttonbutton", "downpour", "superNgonBros", "underpass", "cantilever", "dojo", "tlinat", "ruins", "ace", "crimsonTowers"],
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trainingLevels: ["walk", "crouch", "jump", "hold", "throw", "throwAt", "deflect", "heal", "fire", "nailGun", "shotGun", "superBall", "matterWave", "missile", "stack", "mine", "grenades", "harpoon", "diamagnetism"],
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@@ -36,7 +36,7 @@ const level = {
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// b.guns[3].ammo = 100000000
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// requestAnimationFrame(() => { tech.giveTech("MACHO") });
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// for (let i = 0; i < 1; ++i) tech.giveTech("additive manufacturing")
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// for (let i = 0; i < 1; ++i) tech.giveTech("dark star")
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// for (let i = 0; i < 1; ++i) tech.giveTech("flatland")
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// for (let i = 0; i < 1; ++i) tech.giveTech("foam-bot")
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// for (let i = 0; i < 1; ++i) tech.giveTech("nail-bot")
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// for (let i = 0; i < 1; ++i) tech.giveTech("sound-bot upgrade")
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