URL build goes to custom, ammo goes to all guns

This commit is contained in:
landgreen
2020-08-09 05:43:00 -07:00
parent 2e9ff7e292
commit bf5f55a7ec
7 changed files with 148 additions and 85 deletions

View File

@@ -199,7 +199,7 @@ const game = {
if (b.inventory[0] === b.activeGun) {
let lessDamage = 1
for (let i = 0, len = b.inventory.length; i < len; i++) {
lessDamage *= 0.85 // 1 - 0.15
lessDamage *= 0.87 // 1 - 0.15
}
document.getElementById("mod-entanglement").innerHTML = " " + ((1 - lessDamage) * 100).toFixed(0) + "%"
} else {
@@ -595,24 +595,6 @@ const game = {
document.getElementById("dmg").style.display = "inline";
document.getElementById("health-bg").style.display = "inline";
// window.onmousedown = function (e) {
// //mouse up event in set in index.js
// // game.mouseDown = true;
// if (e.which === 3) {
// game.mouseDownRight = true;
// } else {
// game.mouseDown = true;
// }
// // keep this disabled unless building maps
// // if (!game.mouseDown){
// // game.getCoords.pos1.x = Math.round(game.mouseInGame.x / 25) * 25;
// // game.getCoords.pos1.y = Math.round(game.mouseInGame.y / 25) * 25;
// // }
// // mech.throwBlock();
// };
if (game.firstRun) {
mech.spawn(); //spawns the player
mod.setupAllMods(); //doesn't run on reset so that gun mods carry over to new runs